Harry Goes to Arabia

Discussion in 'It's About the Art!' started by VortigensBane, Jan 8, 2016.

  1. VortigensBane

    VortigensBane Busy Bee

    Again, I'm still in procedural texture mode; this set is done up using ParrotDolphin's Iray cloth shaders...
     
  2. Chris

    Chris HW3D President Staff Member Co-Founder

    Agreed! Very nicely done!!
     
  3. Pendraia

    Pendraia Seasoned Contributing Artist

    Yay VB! Did you add a smoothing modifier? That will add collision without any smoothing at default. Also you could use a push modifier at .01 or .02. I find that works well with poke-thru!
     
  4. Alisa

    Alisa HW3D QAV Queen Bee Staff Member QAV-BEE

    Nice!
     
  5. VortigensBane

    VortigensBane Busy Bee

    Nope. Didn't add any modifiers at all. I'll have to look into that. Thanks for the tip!
     
    Pendraia likes this.
  6. Flint_Hawk

    Flint_Hawk Ambitious

    Great work!
     
  7. CWRW

    CWRW Extraordinary HW3D Exclusive Artist

    It's looking really good VB!
     
  8. Pendraia

    Pendraia Seasoned Contributing Artist

    No problem...
     
  9. VortigensBane

    VortigensBane Busy Bee

    Not that this is particularly exciting, or anything, but here is a little sample of the displacement map I am "working on"... I am simultaneously creating an blend node map so that I can have a two-toned material, but I haven't gotten around to applying it to the texture yet.

    first try displacement map.png

    It still needs a lot of work, but I just wanted to do a test to see if by taking a path (the squigglies) and blurring the edges I could get a working displacement map. I still need to work on the areas where two sections overlap; that is still too big of a bump. I also want to blur the edges less, so that squigglies look more like something added on top of the texture.
     
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  10. Carey

    Carey Extraordinary

    yes wonderful! all of this is just plain wonderful
     
  11. VortigensBane

    VortigensBane Busy Bee

    So this really isn't a progress update, other than a proof that by applying a smoothing modifier, poke-through in DS is taken care of...

    Horseback Escape.jpg

    This was primarily an iray test, and secondarily a dynamic blanket test, so that's why Harry's new clothes aren't the main focus of the picture.

    Lessons learned:

    1. Iray atmocam does produce nice rays, but it takes FOREVER to render (around 3 days...);
    2. Adding a splash geometry object slows down the render too, but I think it beats post-work as far as results (this may have effected the render times too);
    3. Hair looks more realistic when you run it through Poser's Hair room as a dynamic cloth sim using a windforce;
    4. Oh, and Harry's new iray textures work very nicely...
     
    Me195, quietrob, Lyne and 7 others like this.
  12. Rae134

    Rae134 Renowned CV-BEE Contributing Artist

    Oh! :wub: VB!
     
  13. Miss B

    Miss B Drawing Life 1 Pixel at a Time CV-BEE

    Nice render VB.
     
  14. Dakorillon (IMArts)

    Dakorillon (IMArts) Extraordinary Contributing Artist

    It is so cool to watch the progression! I'm learning so much.
     
  15. VortigensBane

    VortigensBane Busy Bee

    Hmmm. I step away for a few days, and return to see that almost every post I made in this thread (as long as there were pictures involved) got a "like" from the same person. If I didn't know any better, that would sound remotely like a hint to get this project finished... ;)
     
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  16. Dakorillon (IMArts)

    Dakorillon (IMArts) Extraordinary Contributing Artist

    You take hints so well! *grin*
     
  17. Rae134

    Rae134 Renowned CV-BEE Contributing Artist

    If that's all it take VB, then I'd go and unlike everything so I could like it again :p
     
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  18. VortigensBane

    VortigensBane Busy Bee

    Hmm. Judging by the number of alerts I got in relation to this thread in the last 24 hours, sounds like Dakorillon has been giving people ideas. Hopefully not everyone will take Rae's suggestion, though... ;)
     
  19. Dakorillon (IMArts)

    Dakorillon (IMArts) Extraordinary Contributing Artist

    In case you didn't notice it's July 30, and your last post was July 3, we've had to wait sooooo long! How about an update? *grin*
     
  20. VortigensBane

    VortigensBane Busy Bee

    Hmmm. Where to begin. Updates usually require progress, and unfortunately, that has most definitely been lacking. However... One of the reasons for the lack of progress in the last month was getting and setting up a new computer, so there is still hope. Work has been keeping me quite busy, but I should have a few more spare minutes this month, to hopefully do some more mesh modelling (on the bridle) and painting.

    And, of course, I've just been having way too much fun rendering...and all these new fun contests that people keep coming up with CERTAINLY don't help get work done, no matter how much fun they are.
     

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