Thanks, Laurie. I was rather hoping you would have an opinion on the UV mapping, since I know how much texture painting you have done.
Glad you like them, but they're not actually my own work. I've just been using random procedural textures in my Runtime to give me a general idea of how the UV maps look with different textures. I haven't gotten bold enough to attempt texturing my own yet, with one exception, which was a bump map for a project I was doing for fun a while back...The two latest textures look great VB.
I was a Studio only user for years too, so I know the feeling. It encourages me to work on a DAZ version as well for those who don't use Poser. I got really lucky one year and managed to snatch up Poser 9 for around $65 USD when it was on sale. I bought it simply because I wanted to use the Cloth Room soooooo bad...and I've been hooked ever since.As a Studio user I'm pretty much resigned to Daio's old Native Costume set for anything similar.
I'm sure that Poser users will appreciate the separate matt zones for rolling their own via shaders.
Hey VBFor your consideration and comments... we present draft one of the Arabian Horse blanket UV maps!
Due to the layout of the UV map, the entire blanket can use just one texture, even patterned, without seams showing up. The only seam that would show is where the neck band meets the main blanket. That too could be gotten rid of if I make the whole blanket/neckband one piece (which would take all of 15 minutes at this point). The drawback to that is that there would be a lot more wasted space on the UV layout, so the UV map would have to be enormous in order to get any level of detail on the blanket and neckband. Any preferences, texture painters? (Laurie in particular...)