As long as it's a good beer that's fine with me...
I might need a few pints myself to get through the next stage of the process: texture mapping. I know I'll be able to get the bump, displacement, specular, and reflection maps OK, since those are color-free, but I'm certainly NOT looking forward to the diffuse maps.
One other thing I have to figure out is how to make my Cloth Room material parameters embed into the blanket, so that when you "Clothify" it, all the groups are all set up with their proper parameters. I could write a tutorial on which groups to select and which numbers to type into the Dynamics Controls pane, but I'd rather not spend 20 minutes setting up the sim each time... Anyone know where I could find out how to do that, other than spending the next month learning Python?