@Lyne The closeup of the noseband is a DAZ render. The full horse screenshot is a Blender printscreen.
The whole set will be primarily a Poser dynamic set, with possibly a few conforming pieces. With the advent of a certain plugin *ahem* for DAZ Studio available, well, elsewhere, a DAZ version is also a possibility. I do a lot more in DAZ now than I used to, since I like Iray so much, even if my computer doesn't/didn't. Poser dynamics are still WAY better than Studio's, though.
Poser will be registered soon; I just have to remember which external harddrive I put the registration info on when moving my files from the old computer.
I finally broke down and bought the Classic Tack set, mostly to see just how it worked as a whole, and how the reins were rigged. Maybe I'll be mean and post a render or two...
As far as transmaps go, the texture artists (and primarily, myself) will only have to do bump and transparency maps for ONE tassel for the whole set. All the tassels share the same UV map, and are just differentiated by material zones. Not to make you more excited, or anything...
@carmen indorato I do plan on finishing the set out with a puffy saddle, but not sure if I'll include a girth strap due to the picky nature of dynamic sims. Not sure about stirrups either, just because I personally prefer not to have them. At some point I will probably do an animal hide "saddle." I'd like to use LAMH or Poser dynamic hair with it too, just to make it look better. I might wait for the release of the HW Big Kitty too, so I can plan my hide UV map so that people can apply the Big Kitty skins to the saddle, since Laurie always does such a nice job on texture maps and all...