• Welcome to the Community Forums at HiveWire 3D! Please note that the user name you choose for our forum will be displayed to the public. Our store was closed as January 4, 2021. You can find HiveWire 3D and Lisa's Botanicals products, as well as many of our Contributing Artists, at Renderosity. This thread lists where many are now selling their products. Renderosity is generously putting products which were purchased at HiveWire 3D and are now sold at their store into customer accounts by gifting them. This is not an overnight process so please be patient, if you have already emailed them about this. If you have NOT emailed them, please see the 2nd post in this thread for instructions on what you need to do

carmen indorato

Extraordinary
There have been too many fun contests recently... I've gotten a little side-tracked from modelling.

Right now, Rae, I am still stuck in Poser-only mode, since I haven't figured out a good way to make it drape convincingly in Studio. HOWEVER... I am looking at a new plug-in script on Renderosity which supposedly can turn a random prop into a DAZ dynamic object. Since I already spent too much this month, I'm waiting til next month to get it, but hopefully it will work out. That way I won't have to rig and add movement morphs to each tassel. The multiple layers option is a really good idea. I think (at this point, anyway) that it would be more efficient to have three separate props rather than to use trans maps to hide various levels of tassels, since otherwise you give Poser extra work to do for no purpose. However, when it comes to rigging, there is no way I would subject myself to all that extra work, so a rigged version would DEFINITELY use trans maps.

I had another thought, too, while I was doodling out my rough texture ideas for the blanket. Supposedly, the fewer UV maps your computer has to load (especially when there are four 4000x4000 images per texture), the faster the render time (it has something to do with the memory cache, I think). Soooooo.... I figured it might be a good idea to model a bridle that uses the same UV layout before going through and painting all my textures. Then a bunch of fun contests came up, and I got sidetracked... Right now I'm trying to finish entries for two different contests, but hopefully March will be a more productive month.

In the meantime, here is an photo of an old blanket that I am using for reference. I want my texture to be pretty much the same, but I'll probably do a gold option and a silver option, with various blanket colors besides red.
View attachment 3707
Rich! Love it!
 

carmen indorato

Extraordinary
Looking at this: ArabHorseStore.com the saddle is part of the blanket (the blanket part is over the stirrups and girth etc except the saddle seat). Others I found for modern showing just have the blanket go over the saddle with cutout for the stirrups (see last image) or are like a modern saddle but fabric instead of leather (I couldn't tell if the fabric was covering leather or not, see image 2 & 3).
Edited to add. I never saw Traditional Arabian costumes at the shows I used to go to. When I did see the Arabs they had the minimal show halters (that's going back 25 years ago :p)
View attachment 3759 View attachment 3761 View attachment 3765 View attachment 3760 View attachment 3762 View attachment 3764 View attachment 3763
Lovely reference images but also great ideas for Poser stuff renders.
It would be great to create and offer a complete set of items to use for all characters in this case horse and rider.
Wish more ideas were so well supported.
 

carmen indorato

Extraordinary
Render time has never been a problem, but it was taking the cloth sim FOREVER to get from frame to frame. Yesterday I went back through and lowered the resolution of the tassel fringe. It was a night-and-day difference between the two models when it came to cloth simulation. The new model took less than 25 minutes to run a 30 frame simulation, and I can't notice a difference between the two models when I render. What is better, though, is I have figured out how to reduce the UV layout from two maps to one, by making all the tassel fronds share the same UV layout instead of all being different. That should make it easier to texture too. Anyway, here's the new model:
View attachment 2112
Again, the wind is blowing from the "East" still...
Oh!
Real nice!
 

carmen indorato

Extraordinary
Now for the progress report...

Entire blanket with tassels is now down to 60,000-ish faces. Does that sound "normal-sized"? Render times have improved from 10+ minutes per frame to about 2 minutes per frame. I have included test renders in both "masculine" and "feminine" colors.

View attachment 2022 View attachment 2023
It looks like the tassels are getting messed up somehow at the front; will have to take a look at that...
Work is beautiful.
Wish I could learn how to work with dynamic cloths. :(
 

VortigensBane

Busy Bee
Since I haven't updated here for positively ages, I decided to give it a go.

With the new dForce feature of Studio, I did a little practicing with my "Arabian" blanket, just to see if I could get it to work out. I had a few glitches, and even still there are some things to sort out, but I think there is a promising future for some of my extended projects reaching a release-able and useable state, within the next ten years...

dforce 001.jpg


This was just a quick test, so I haven't added the mane and tail, since dForce stuff collides with everything in the scene, and the mane might have gotten in the way. You can seee there is some distortion of the tassels, especially up on the shoulder, but at least this time the simulation ran without "exploding" like Poser's cloth room does sometimes.
 

Dakorillon (IMArts)

Dances with Bees
Contributing Artist
Very nice! Maybe you can designate those tassels as "static", as if they were "stiff" objects, like a button? Then they might not explode?
 

RAMWolff

Wolff Playing with Beez!
Contributing Artist
That really looks awesome. Yes, the natural movement of the tassels are just very natural looking!
 

VortigensBane

Busy Bee
Still working on it a bit, I've been managing to even crash Studio a few times. The whole dForce stuff takes a bit to figure out, but if the tassel heads would react like buttons, that would solve all my problems. The part I am still working out is how to get them to stay stiff, without making them so rigid that they don't sway with the rest of the tassel strands. It's a bit more of an incentive to keep hammering away at it, now that there is a way to release it as a Studio compatible product that doesn't need any sort of add-on. Poser would be a bit easier, but I don't do Poser materials well. The Cloth Room is easy.
 

Chris

HW3D President
Staff member
Co-Founder
Wow, wow, wow!! This is amazing. So very impressed with your talent. 10 years or not, still very cool.
 

Rae134

Renowned
CV-BEE
Contributing Artist
Still working on it a bit, I've been managing to even crash Studio a few times. The whole dForce stuff takes a bit to figure out, but if the tassel heads would react like buttons, that would solve all my problems. The part I am still working out is how to get them to stay stiff, without making them so rigid that they don't sway with the rest of the tassel strands. It's a bit more of an incentive to keep hammering away at it, now that there is a way to release it as a Studio compatible product that doesn't need any sort of add-on. Poser would be a bit easier, but I don't do Poser materials well. The Cloth Room is easy.
I think the easiest way to have the head of the tassels stiff would be if they were a different mat zone to the rest of the tassel, you would need the string of the tassel still movable so they swing (same with the tassels themselves) so would need to be separate material zones unless you wanted to go and weight-map all of them by hand :)
 

VortigensBane

Busy Bee
Each tassel is divided into LOTS of material zones. There is the "suspension" cord, then the head of the tassel, then the "gathered" part of the tassel, then the tassel strands themselves. This holds for each level of tassel on the string. Since it was originally modelled with the Cloth Room in mind, I wanted to have the rigid, soft-decorated, constrained, etc., groups all easy to adjust. I think there are over 30 material zones all together.
 

VortigensBane

Busy Bee
Thanks for the "poke." Gives me a good reason to give it another shot. It was a really busy year at "real" work, so not much time for hobbying; I think I managed a total of five renders last year. I haven't even have time to build my new "super" rendering computer that I bought in pieces!

I did purchase some dForce clothing items which I will hopefully be able to reverse-engineer in order to get the tassels right, but from the things I have seen so far, I might have to alter the geometry a bit, and have the individual tassels parented to a "rigid follow" node, as the necklace pendant is for the pendants on several of the dForce items I have. So far, the tricky part is not getting just one tassel to behave, it is getting three tassels in a row to behave! Either the heads don't budge, or they collapse.
 

Rae134

Renowned
CV-BEE
Contributing Artist
I'm by no means an expert but I have gotten a few things to dForce that others haven't so if you want me to take a look at it, I'd be happy to :)
 
Top