carmen indorato
Extraordinary
Nice!Was in a teasing sort of mood, so I took a break from working on contest entries to run a quick dynamic sim with the new noseband and reins. Poser, this time...View attachment 15072
Nice!Was in a teasing sort of mood, so I took a break from working on contest entries to run a quick dynamic sim with the new noseband and reins. Poser, this time...View attachment 15072
Nice, and being familiar with the reference image would hope this gets completed and made available.......someday!I have been working on a set of trappings based on a Frazetta painting, and boy do I sympathize with you there!!!
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Rich! Love it!There have been too many fun contests recently... I've gotten a little side-tracked from modelling.
Right now, Rae, I am still stuck in Poser-only mode, since I haven't figured out a good way to make it drape convincingly in Studio. HOWEVER... I am looking at a new plug-in script on Renderosity which supposedly can turn a random prop into a DAZ dynamic object. Since I already spent too much this month, I'm waiting til next month to get it, but hopefully it will work out. That way I won't have to rig and add movement morphs to each tassel. The multiple layers option is a really good idea. I think (at this point, anyway) that it would be more efficient to have three separate props rather than to use trans maps to hide various levels of tassels, since otherwise you give Poser extra work to do for no purpose. However, when it comes to rigging, there is no way I would subject myself to all that extra work, so a rigged version would DEFINITELY use trans maps.
I had another thought, too, while I was doodling out my rough texture ideas for the blanket. Supposedly, the fewer UV maps your computer has to load (especially when there are four 4000x4000 images per texture), the faster the render time (it has something to do with the memory cache, I think). Soooooo.... I figured it might be a good idea to model a bridle that uses the same UV layout before going through and painting all my textures. Then a bunch of fun contests came up, and I got sidetracked... Right now I'm trying to finish entries for two different contests, but hopefully March will be a more productive month.
In the meantime, here is an photo of an old blanket that I am using for reference. I want my texture to be pretty much the same, but I'll probably do a gold option and a silver option, with various blanket colors besides red.
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Lovely reference images but also great ideas for Poser stuff renders.Looking at this: ArabHorseStore.com the saddle is part of the blanket (the blanket part is over the stirrups and girth etc except the saddle seat). Others I found for modern showing just have the blanket go over the saddle with cutout for the stirrups (see last image) or are like a modern saddle but fabric instead of leather (I couldn't tell if the fabric was covering leather or not, see image 2 & 3).
Edited to add. I never saw Traditional Arabian costumes at the shows I used to go to. When I did see the Arabs they had the minimal show halters (that's going back 25 years ago )
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Oh!Render time has never been a problem, but it was taking the cloth sim FOREVER to get from frame to frame. Yesterday I went back through and lowered the resolution of the tassel fringe. It was a night-and-day difference between the two models when it came to cloth simulation. The new model took less than 25 minutes to run a 30 frame simulation, and I can't notice a difference between the two models when I render. What is better, though, is I have figured out how to reduce the UV layout from two maps to one, by making all the tassel fronds share the same UV layout instead of all being different. That should make it easier to texture too. Anyway, here's the new model:
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Again, the wind is blowing from the "East" still...
Work is beautiful.Now for the progress report...
Entire blanket with tassels is now down to 60,000-ish faces. Does that sound "normal-sized"? Render times have improved from 10+ minutes per frame to about 2 minutes per frame. I have included test renders in both "masculine" and "feminine" colors.
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It looks like the tassels are getting messed up somehow at the front; will have to take a look at that...
I think the easiest way to have the head of the tassels stiff would be if they were a different mat zone to the rest of the tassel, you would need the string of the tassel still movable so they swing (same with the tassels themselves) so would need to be separate material zones unless you wanted to go and weight-map all of them by handStill working on it a bit, I've been managing to even crash Studio a few times. The whole dForce stuff takes a bit to figure out, but if the tassel heads would react like buttons, that would solve all my problems. The part I am still working out is how to get them to stay stiff, without making them so rigid that they don't sway with the rest of the tassel strands. It's a bit more of an incentive to keep hammering away at it, now that there is a way to release it as a Studio compatible product that doesn't need any sort of add-on. Poser would be a bit easier, but I don't do Poser materials well. The Cloth Room is easy.