I have just found the thread at Rendo, and I have replied there as I did here. I was going to create the product thread at Rendo, but I was still working on the product and didn't have the time yet. I am super frustrated that Rendo has ruined my product release like this. I have been working so hard on it, and now this. I have contacted Jenn Blake and Andy Donnena yesterday about this, saying it was an EMERGENCY, but no reply so far. This could had been avoided if I could have a quicker feedback, or if people would READ what we request before jumping the gun, but I guess people went for the weekend. Andy already told me last week that any messages sent out of business hours will be ignored.
Don't worry about the blue tint - that is just one thing we can do for those who want it. The default settings actually add a little red, but some people told me they prefer blue, and here I was showing how to do this AFTER applying the defaults. Some people like red, some blue, and we can use either one, but the default is red.
The 1-click "Apply All" button uses the default settings, and we can edit them afterwards. That's the workflow I show in the demo videos. The skin sheen is one of these things we need to adjust, because it depends a lot on the texture map plugged to it. If the map is dark, we have to increase the sheen value, and if it's light, we have to reduce it. The default specular is rather low to avoid "plastic shiny people", but it's just a number we change in the parameters.
In some cases, the specular map is so dark that it doesn't even make sense to me. In that case, the skin will look dry no matter what we do, and it's best to use another map in that channel.
Looks interesting so far, but I disagree about those last two images, the original skin looks much better IMO. Also, one of my pet peeves: Lips aren't naturally glossy, that requires makeup
Don't worry about the blue tint - that is just one thing we can do for those who want it. The default settings actually add a little red, but some people told me they prefer blue, and here I was showing how to do this AFTER applying the defaults. Some people like red, some blue, and we can use either one, but the default is red.
The 1-click "Apply All" button uses the default settings, and we can edit them afterwards. That's the workflow I show in the demo videos. The skin sheen is one of these things we need to adjust, because it depends a lot on the texture map plugged to it. If the map is dark, we have to increase the sheen value, and if it's light, we have to reduce it. The default specular is rather low to avoid "plastic shiny people", but it's just a number we change in the parameters.
In some cases, the specular map is so dark that it doesn't even make sense to me. In that case, the skin will look dry no matter what we do, and it's best to use another map in that channel.