Hornet3d
Wise
I agree with Rae, as the reflections look very natural, and not too much.
I also like the expression around her mouth.
Thank you. Her mouth has been changed slightly with a tweak to the image map, particularly to the lower lip, and the bump map was modified both for the mouth and face. After lighting it is the expression is the aspect I tend to spend the most time on and, as a really good expression can look awful on the previews I do a number of test renders. With progressive ticked I can get a fair idea on the expression with a few as 20 samples and when I get close to what I want I let the render run a little longer. As I am rendering at a large size, when I get what I think is the final render I save the image and check it in Paint Shop Pro so I can see the full image as dragging across section of the render in Poser quite literally does not give you the full picture.
I like doing portraits, as anyone here will already know, and one of my hang ups is getting the reflections in the eye right. As I now use domes most of the time getting the light from the dome is a major factor on the strength of the reflections, here I dropped the ambience to 0.6 on the outer dome of an Ezdome. The down side was this made the face a little dark hence the second area light to lighten the face, it is only set to a intensity of 20 but enough to have a profound effect.
Thanks again to you and @Rea134 for your comments I tend to get too close to any render after a while so comment like this help to keep me on the right track.