@Ken1171 GREAT!! : morph sets for Dawn's body! Very useful, can't wait!![]()
Thanks, Lyne! I am working hard to have these first 2 morphs (Body Type-2 and Narrow Shoulders) out soon.
@Ken1171 GREAT!! : morph sets for Dawn's body! Very useful, can't wait!![]()
Oh she does look nice. I haven't updated my DS since 4.0 Pro, so no converting in the future for me.
The only thing I question in that render is your choice of stockings . . . they're a bit much, especially with pink shoes.![]()
I liked the LIE when I was still using DS all the time. I also like PP11's new feature of setting up layers in the Material Room, and as you mentioned, greatly appreciated, though I haven't tried it yet with makeup.
One of these days I'll learn how to set up a compound node. I've played with Ghostship's Uber Shader, which uses them, but I'm not as knowledgeable about all the nodes, and their uses, to try creating one.
not sure where to ask this... always wondered what the Dawn Dial for her eyes: OOT-DawnIrisSmooth is for? I never dial it, but it's had me curious for as long as Dawn's been out!
not sure where to ask this... always wondered what the Dawn Dial for her eyes: OOT-DawnIrisSmooth is for? I never dial it, but it's had me curious for as long as Dawn's been out!
I also think it has to do with the "makeup", because darker shadows and eyeliner will hide them as well.One thing, in a different subject, is that we can only see the lashes in close up renders. I have tried different things to make them show up in non-close-up renders, but they just vanish. I suspect it might be related to texture filtering, which tends to blur things away.
I also think it has to do with the "makeup", because darker shadows and eyeliner will hide them as well.
Oh she does look nice. I haven't updated my DS since 4.0 Pro, so no converting in the future for me.
The only thing I question in that render is your choice of stockings . . . they're a bit much, especially with pink shoes.![]()