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WIP MEC4D - Creations for Dawn 2 and Dusk 2 , work in progress

MEC4D

Zbrushing through the topology
Contributing Artist
I was just doing some totally different thing this Saturday evening , and made another "FACE"concept for the baby Luna kids collection that I am working on , first time touched Zbrush after over 3 months , kinda still rusty .. but I had a moment and I had to do it..
 

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MEC4D

Zbrushing through the topology
Contributing Artist
some touch up and improvements on the new twins shape ... right now it is Baby Luna 1 geometry.
I am thinking to make all the kids shapes and their clothing for Dawn2 .
 

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MEC4D

Zbrushing through the topology
Contributing Artist
That would certainly give us more assets for the children instantly. How will that work for male clothing from Dusk2 being used for the boys?
If the shapes was on Baby Luna 1 then you can't use it at all , and since Dusk2 is actually a clone of Dawn2 it may works better since the rigging and geometry is the same , however no matter what the shapes are on Dawn2 or Dusk2 , having fitting male clothing on a boy shape would be a challenge for regular user, it would be possible to add the boys shapes later to Dusk2 when it is released , but the male clothing may never looks perfect . In Daz Studio things like that are not big problem , but in Poser things works little different .
Of course I would provide a lot of outfits for the kids with the time and I am sure others would do too , it would also add the possibilities to make different ages for the main figure like for example create female teenager's just by sliding a morph or male teenager's when it is on Dusk2 .. The current shapes are at an age that are more or less genderless so they can both be used for a girl or boy .
I want Dawn2 to have as much variations as possible for the beginning , and when the rest of main figures are done it would be easier to transfer everything in no time without the need for an extra work on sculpting , and then it would be easier for you to use Dusk2 clothing on the boy's shape , especially If I make them , as I would make sure they fit both of them perfectly .
It is important to have as much shapes in the begging as possible , as it would helps to make clothing that will fit them all .
 
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MEC4D

Zbrushing through the topology
Contributing Artist
Are you TRYING to break everyone's bank account honey??? LOL

Just do us all a favor and DO NOT release all this at the same time. YIKES! My wallet just started sweating. Not pretty! :eek::p:laugh:
you too cute Richard , not everything at the same time as I will have not enough time to do that , I just meant to make sure there are many realistic shape variations so people have a choice .
Your wallet is lucky that I was off for 3 months other way it would explode already :p:laugh::inlove:
I have so many ideas for my renders , I just need my all characters to be ready and definitely I will miss Dusk2 until he is ready , as I will have something amazing for him as well, that you never saw before on this level .
 

xyer0

Brilliant
Of course I would provide a lot of outfits for the kids with the time and I am sure others would do too , it would also add the possibilities to make different ages for the main figure like for example create female teenager's just by sliding a morph or male teenager's when it is on Dusk2 .. The current shapes are at an age that are more or less genderless so they can both be used for a girl or boy .
I want Dawn2 to have as much variations as possible for the beginning , and when the rest of main figures are done it would be easier to transfer everything in no time without the need for an extra work on sculpting , and then it would be easier for you to use Dusk2 clothing on the boy's shape , especially If I make them , as I would make sure they fit both of them perfectly .
It is important to have as much shapes in the begging as possible , as it would helps to make clothing that will fit them all .
Thank you so much! That's what I want too. This way, the quality will be immediately apparent and indisputable.
 

MEC4D

Zbrushing through the topology
Contributing Artist
Hello,

I am excited today since finally I setup my HDRI maps to use in Poser 12 , one map for everything ( no external spheres needed no more) , no other lights needed , proper PBR materials and looks just like in iray , also I made some setting for the contrast, aperture/shutter speed and tone .

very excited ..

HDRI_in_Poser12_mec4d.net_2022_test1.jpg
 

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MEC4D

Zbrushing through the topology
Contributing Artist
I WANT IT!!! I like using HDRi backgrounds, and that is one very well lit scene Cath. :D
Thanks Miss B , I have a lot of new HDRI maps.. also a lot from NYC while pandemic , Central Park, empty streets, Bear Mountains, 7 Lakes NYC etc.. just perfect for the 3D scene , once I setup the proper way everything I will be ready to make a products from my collections .
I need to talk to Ken, he may help me doing HDRI control panel using script for easy usage.
 
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