This is the pesky zone to work with , I fixed it with Nefertiti shape already , Zbrush sculpting brush is already on the lowest size and it moving too many polygons at once I wanted so I have to work with different scale of the model , DS scale is 10.000K smaller than ZbrushAhhh, I hadn't noticed that at first, but now I see what you mean. The lower portions, where you would have earrings, are a bit away from her head.
Mimi in French means " sea of bitterness " lolShe's a striking Slavic beauty, Cath! But no wonder she has ear issues, "mimi" in Japanese means ears! LOL
Thank you, the flare is ok, what I means exactly is the connection in place between and above the earlobe and the head , there is a little extra space that never occur in reality. It need to be fixed from behind the ear to remove the skin and make it a empty space , when I was working on the shapes I probably smoothed too much the area , also need to smooth out the little lumps on the skin, things not always shine up in Zbrush, that why I render the characters in real light to catch up the imperfections that are not necessary needed.She definitely looks sweet (not bitter), and the bottoms of my ears flare out like hers do; so, I don't mind it.
This woman is very interesting specimen. Are you leaving the dent at her nose bridge? Just wondering. Are you going to re-issue Aviatrix for Dawn2? I'd love to have your older clothes for D&D2!View attachment 68272
Worked on some Hair shader, it not use textures just alpha map for the card based hair
the rest of the clothing is my old G2 Aviatrix edited for Dawn 2.0
I see no dent , that's how the light reflect probably from the temporary textures , I may re-issue my G2 clothing as there is couple of them I still like for both .This woman is very interesting specimen. Are you leaving the dent at her nose bridge? Just wondering. Are you going to re-issue Aviatrix for Dawn2? I'd love to have your older clothes for D&D2!
sweet!
Thank you , happy you like herwow! she's beautiful!