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WIP MEC4D - Creations for Dawn 2 and Dusk 2 , work in progress

MEC4D

Zbrushing through the topology
Contributing Artist
I'm just seeing all of this for the first time. WOW! Fantastic, gorgeous work. It really is :)
Thank you , nice to see you dropped by , I did not announced much outside as you know each forum has own rules and restrictions, beside Twitter and Facebook so I am not surprised you just found it .
 

MEC4D

Zbrushing through the topology
Contributing Artist
Just concept for an idea for now
 

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xyer0

Brilliant
Good googity woogity! This looks so valuable. Thanks for the lesson on folds. But tell me: If you don't bake the folds in, how are they implemented? Through morphs?
 

MEC4D

Zbrushing through the topology
Contributing Artist
Good googity woogity! This looks so valuable. Thanks for the lesson on folds. But tell me: If you don't bake the folds in, how are they implemented? Through morphs?
Thank you, the folds are there but not permanently implemented into the topology , so when using weight maps the folds can unfolds itself when posing the figure for less static look of the fabric . I hope it explains , other way you will need to wait until I can start rigging the clothing to see the effect in action .
 

MEC4D

Zbrushing through the topology
Contributing Artist
It's downright amazing how fast you are with morphing and modeling. And your clothing is beautiful, as are the characters :).
Thank you, thanks to Zbrush , it allows me to make quick concept setup and if I like quickly turns into the actual stuff as happens with the last Nefertiti dress, now I am thinking how to approach the the Isis goddess headdress , should I make it from individual elements or not , the concept art I just made this morning give me a little Stargate feel lol little too stylised . I am going to try the separate elements and see if looks better.

I wonder if @Ken Gilliland have an Egyptian vulture in his collection , would be easier ;)
 

MEC4D

Zbrushing through the topology
Contributing Artist

MEC4D

Zbrushing through the topology
Contributing Artist
Low poly of headdress base is done , now the hair and fine details , I think I go with low poly feathers for richer appearance and dimension , because why not ?
Isis was a goddess of Magic , and I want it to looks magical in your future work of art, straight out of the box.


P.S the braided hair in the back and front still missing ..
 

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MEC4D

Zbrushing through the topology
Contributing Artist
I tried the 3D feathers but sadly looks like an Native American headdress, so have to keep it minimalized according to resource.
In meantime Nefertiti got real 3D eyelashes .. little teaser
 

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xyer0

Brilliant
Thank you, the folds are there but not permanently implemented into the topology , so when using weight maps the folds can unfolds itself when posing the figure for less static look of the fabric . I hope it explains , other way you will need to wait until I can start rigging the clothing to see the effect in action .
You explained it perfectly, for me. I wonder why more artists don't do that? Or maybe they do, and I haven't been paying attention. Thanks for the 3D eyelashes. Can we use them with any Dawn 2 character?
 

MEC4D

Zbrushing through the topology
Contributing Artist
my time is up and here is some more work in progress for this morning
I hope you like
 

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MEC4D

Zbrushing through the topology
Contributing Artist
You explained it perfectly, for me. I wonder why more artists don't do that? Or maybe they do, and I haven't been paying attention. Thanks for the 3D eyelashes. Can we use them with any Dawn 2 character?
I am not sure it gonna works with other than my characters, it going to be hard to make a morph for things I don't have, but who knows maybe I find some solution .
 
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MEC4D

Zbrushing through the topology
Contributing Artist
Wow! Just more wowee zowee!!! I want to turn you loose on our Harry and Big cat!!!
Believe me I was thinking about the horses today , in an ancient Egyptian style for the king and queen .. lol
I need a break for a day from ancient stuff , I need to test in render the eyelashes and in main time developing some hair system not including strand hair or fiber hair as I need a lot of hair style for all my characters that need to work also outside Poser and DS.

I will make the eye shape for the big cat when I have a moment , I put it on the list already , so many wonderful ideas so little time

Thanks a lot ! happy to hear you like it !
 
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