@MEC4D It can be a bit confusing now, because some MAT zone names on the eyes have changed.
I agree with you that sometimes it's best to mask out the sclera on the cornea, so we can limit reflections to where they SHOULD be. However, just masking is not enough, because the lack of a cornea bulge will also affect the size and shape of reflections, where masks will not make up for it. It must be on the geometry, even if as a morph dial, so it doesn't protrude out of the eyelids in some cases.
I was thinking, why not create the cornea bulge with a NORMAL map? If that can affect shadows, wouldn't it also affect reflections? And wouldn't that be much easier to make than messing with geometry? Just an idea.
- Eyes = EyeWhites
- Cornea = Conjunctiva
I agree with you that sometimes it's best to mask out the sclera on the cornea, so we can limit reflections to where they SHOULD be. However, just masking is not enough, because the lack of a cornea bulge will also affect the size and shape of reflections, where masks will not make up for it. It must be on the geometry, even if as a morph dial, so it doesn't protrude out of the eyelids in some cases.
I was thinking, why not create the cornea bulge with a NORMAL map? If that can affect shadows, wouldn't it also affect reflections? And wouldn't that be much easier to make than messing with geometry? Just an idea.