I was just thinking about the never-ending Genesis in Poser question....would it possibly save a lot of damage control and clean up if someone composed a sensible explanation as to why the two cannot merge assets....that would amount to a well-worded paragraph, rather than several pages of heated exchange...since people's minds tend to shut down, and their ears definitely shut off, during confrontation. The explanation could contain some technical lingo, but it also has to reach the typical hobbyist...that is, Genesis isn't a model, it's a technology, and is as different from Poser models as stretchy Play-Doh is from a Barbie doll. Since DAZ owns the stretchy Genesis, the Stretchy Slime Police will get you if you try to use the recipe for the secret sauce without permission.
But take heart, all is not lost. Poser 11 began its own journey with creation of stretchy models, and since it was recently bought by Renderosity, we're watching with great curiosity and hope that we will eventually have our own brand of stretchy stuff, and our own secret sauce. We can already see evidence of it, if we look closely at La Femme, or Paul and Pauline, while in Preview Mode in Poser 11 (see below). The black things in La Femme's face are chips that can be shoved, and pulled...so finally, at last, a face can be "molded" like clay. The same thing can be accomplished spinning the parameter dials, for us old timers who don't like too much change to our Poser routine. The one thing that sets Poser apart from other 3D software is how it has successfully provided, as much as possible, backwards compatibility, so that we're not losing the investments in our runtime, worth far more than any software, and valued by Poser users far more than any "new and improved" technology...many of us have been collecting for over a decade, so we're hauling a lot of stuff. Poser doesn't need to be like any other software....it just needs to be the best possible technology for its loyal users, but not necessarily its critics....always reaching upward toward improvements, without alienating the customers who have had their long established workflow, which, in some cases, includes people's livelihood. Because of the complexity involved, it's serves no purpose to keep flailing away at things that can never happen. But hopefully, those who know what they are doing, will help to provide new tools and new ways of doing things...and while we wait for the next Poser release, we can practice using some of the new features that already exist (see face chips below).