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Show Us Your Dusk Renders, And Now The New Dusk SE!!


Contributing Artist
Oh much better then! Version 6 already supports real-time DX11 hardware tessellation, industry standard SpeedTrees, dynamic Substance materials, and some other state-of-the-art goodies. :)


Contributing Artist
With the updating done - though I still have to rumage through the mega content that came with it - I just had to make some Art. I had treated myself to Lyrra's Fitroom Kits and I had a go at some outfits for Dusk. Poser 11.272 etc. works like a charm for me. Also the python scripts, except Wardrobe Wizard, function.

Nature's Child
Dusk SE
Rodrigo Character
Woodgod for M4
Baby Luna with creature morphs & Jojo mats
Father&Child poses by me

Rendered Poser11.2
Postwork PSP 2019 with some of my old favorite filters



Contributing Artist
I treated myself to a new comp with a beast of a graphics card. Naturally I had to put it through its paces... well... a little bit.
900 iterations, 14 minutes. And 3DL takes AGES! :p

So here is the duo Dusk and G8M with my uniforms and tack. Dusk with the morph I did for the morph challenge... I rather like how the guy came out I really have to save him into my character presets.
as a comparison piece... the first render was done to participate in the DAZaholics weekly challenge over at Deviantart, then I thought it needed a bit tender loving care as it had been a rush job so I worked some more on the light.

lost souls2.jpg

lost souls in fire.jpg