Drawing Life 1 Pixel at a Time
True, I can see that.
It is very much possible , until you don't see the topology it would be a hard guess .. Dawn has so specific fingerprint in her face I could spot it directly especially around the eyes area ,
but I saw the suit she is wearing somewhere , I just can't remember where , the logo too on the suit
I am EpicGames member too .. I was early tester of the Metahumans that are now released .. this thing going to end the whole business soon .. too good
I don't know, I wouldn't rule it out completely. At one time I saw a lot of flash game ads using Uzilite;s MOS Ranger for M3, and a few using Liquid Knight. It might be whoever was commissioned to make the Ad used Dawn as a base. After all, 3D graphics content gets around - I recently saw Davorama's old FVCS parts used for vehicles in a Star Wars comic of all places (it was posted on a Star Wars RPG forum I frequent trying to identify the truck to stat it out for game use).
The things you export are very small and smaller than DS or Poser assets .. they works now in Maya and Blender already , I have couple of assets exported for comparison , they have 10 levels of quality ..so you can use whatever is good for your PC power or tablet .I was impressed by Metahumans as well, but they appear to be too heavy comparing to models we use in Poser/DS, and the processing power required to animate them is not for everyone. They are also not meant for the same kind of usage we have in this market. In a similar manner, the other day we were discussing at internal beta at Rendo that the minimum hardware requirements to run the new Unreal 5 engine is beyond the reach for most people, to include myself. My processor and RAM are WAY below their required specs. How many of us have 12 cores CPU and 64GB RAM? If that's what it takes, then I doubt it would compete in the same market.
The system is pretty the same as Genesis just very much modernized , I am going to make all my characters in the same style as Metahumans regarding materials, textures etc.. as that is the standard of today , and it gonna works pretty well in DS and Poser as I working on that right now .I watched a metahumans video the other day and they are very real looking. It reminded me of the Pose tool in Daz where you could go between different poses to create a new one. Not sure that its still in Daz as I never really used it.