Hornet3d
Wise
Well Hornet, you're 5 ahead of me, then again, my first purchase at his store was in 2015.
Hot on my heels though, and I thought I was being obsessive, there are some great styles in the collection mind.
Well Hornet, you're 5 ahead of me, then again, my first purchase at his store was in 2015.
Hey good on you Hornet3D!If you go down to the woods today.
View attachment 70826
A selection of plants and flowers from Flinks collections.
Hey good on you Hornet3D!
I just saw that this image got onto the opening splash page for Renderosity's News of the week.
Looking good Hornet. BTW, I haven't done much rendering in P12, except when beta testing, but if it's set up like P11, the "background" that comes with it is The Construct, which is a dome of sorts. I don't use it, but it seems to be like Bagginsbill's EnvShere, which I do use, EXCEPT it has a floor, which the EnvSphere doesn't have.
Ahhhhh,, OK. When P11 first came out, The Construct was set up by default. I hated it, so I set up a new "Startup" scene with just my lights, cameras, and the old "Ground" plane from Poser versions up to P10. That way I could use my EnvSphere whenever I wanted it.I am not sure how the background is set up as but it does not seem to be an EnvSphere I am just using the background in the material room and plugging an enviromentTexture node with the image plugged in and using the mapping and TextireCoordinate nodes for the vectors. The claim is that it gives less noise and brighter highlights than using a dome.
That doesn't surprise me, since any renders you create stores an .exr version in the RenderCache folder.