Drawing Life 1 Pixel at a Time
Are you going to be offering them in a set at some time in the future??? ~hint, hint, hint~
Fabiana's stuff tends to be an insta-buy for me. Unless it's Poser Dynamic or procedurals, and I gather that people have had fair success in dForcing the dynamics.
I have been using Poser dynamics with hair for YEARS. First with the Dynamic Hair, then with the Cloth Room, then with the Bullet engine soft body dynamics, and then the Bullet engine with Poser magnets, as shown by Nerd3D in one of the SMS webinars. There are many ways to get it done, even if just for the fun of playing with it. ^____^Fabiana's stuff tends to be an insta-buy for me. Unless it's Poser Dynamic or procedurals, and I gather that people have had fair success in dForcing the dynamics.
You can turn basically any kind of hair into dynamic - it just needs to be long enough to animate,and have enough geometry to bend. With the Bullet engine that ships with Poser 11, we can do that by painting weights on the hair to control which parts will bend, and how much. in iClone, we paint the weights on a texture instead, but it works the same way. iClone used to do it with the Bullet engine, and nowadays it has switched to nVidia's PhysX engine.I only have a couple/three strand hair products, but I like them. I just wish I knew how to work with them so I could try creating my own.
Here are some Test renders of Hunter3D's upcoming Dynamic Borghild outfit.
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These are just a few variations of the body suit, cape, and the conforming boots.