Thanks so much!!!
Thanks so much!!!
I have placed an orange (warm) light on the right, and a blue light (cold) on the left. This makes half of the character warm, and half cold, color-wise. This technique is often used in "hidden object games" artwork to set a strong chromatic contrast. In many HOG games, the majority of the backgrounds are colored primarily in orange and blue. I have applied that to a character, instead of a background, and this is what came out. In some art books, this is called to "paint with light". Doesn't seem to work so well with characters, since only the skin tones were affected. Saturated orange light had little to no effect on the blue jeans and shirt. I have to try this in Octane to make sure this is not particular to Cycles.I like your render, just not sure what the mood is supposed to be, or didn't you have one in mind?
In most of my scenes, I tend to use standard 3-point lights, except for this one because she's standing close to a wall, which leaves no place for rim lights. Instead, I have added a point light between Lola and the wall to separate her from the background. It doesn't add a rim silhouette, but it was better than nothing. In general, every scene presents a different lighting or framing challenge, depending on what's on stage, but in this one I just wanted to play with colored lights. ^^Beautiful render. I use different lights quite often from Sveva's color splash lights and they make the images look really awesome like for say underwater, but she also has portrait lights that are awesome too. I like this =) she just needs her counter part Superman!
Wonderful image! Love the colors and all the rose petals. =) I hope the evening is a memorable one for both of them.
Awesome!! =) Wonderful image!! Also thanks for the details on how you created the scene. I just updated to 11.2 so looking for some interesting ways to use lighting! Although LOVE Fabiana's the best!The rose petals are part of the default bedroom scene, all I have done is made the colour more a red than the default pink. The colours on the dress are one of the options Lully has included. Other than that I changed the materials on the chairs and table, made the bed frame gold rather than the default grey/silver and sash in the far right behind the bed was purple which I felt jarred slightly so I made that red as well.
Lighting is by three area lights, one covers the ceiling and faces down while the other two highlight Dawn and also give the twin highlights in the eyes which, in the full render gives her a sort of dreamy look. All in all I have to say I was pleased with the result and the fact that the bedroom was essentially a freebie is the icing on the cake.
Awesome!! =) Wonderful image!! Also thanks for the details on how you created the scene. I just updated to 11.2 so looking for some interesting ways to use lighting! Although LOVE Fabiana's the best!
Thank you very much. No, I used an HDRI on poser's Background with no lights. It's one I use a lot except this time I rotated the sun to the other side of the map and brought it closer to the ground using a mapping node. I also used a HSV node to reduce the strength of the HDRI to about half because the sun was closer to the ground.Cool render, the outdoors lighting looks great! Did you use EZDome? ^_____^
Thank you. Unfortunately HDRI in Superfly is a bit complicated. The HDRI I used is Kiara5 noon from hdrihaven, and this is the setup I usually use for the background.Wow, it looks great for HDRI in Superefly. I haven't had much luck with it. I can do it with I-Ray and Octane, but not Superfly. I must be doing something wrong. What map did you use?