Thanks, Me195! I think I saw this setup at the SMS forums somewhere, using Poser's own background for the HDRI. I am familiar with it, but it tends to add too much noise to the render, in which case SF isn't very good in cleaning because it lacks a denoiser. The Blender version of Cycles does include a denoiser, but it sucks because it blurs the small details out, and blotches out flat surfaces. Cycles is just bad for noise cleaning at the moment, so I avoid anything that adds more noise.
It seems rather unpredictable, like some HDRI maps add noise, and some don't. And I don't believe this story about using native Cycles shaders would make any difference, because the problem happens in Blender Cycles as well, where we can only use native materials, and the noise is still there. In my experience so far, spotlights produce the least amount of noise, so I use them the most.
It seems rather unpredictable, like some HDRI maps add noise, and some don't. And I don't believe this story about using native Cycles shaders would make any difference, because the problem happens in Blender Cycles as well, where we can only use native materials, and the noise is still there. In my experience so far, spotlights produce the least amount of noise, so I use them the most.