Still working on the elementals series. Here we have water.
no, the shader for the hair is the normal Iray shader, I just used opacity at... maybe 50%? And they should be more watery than glassy but that is difficult to differentiate. It has a refraction for water though. I could turn up the refraction even more, but then they would become quite transparent and much of the effect would be lost. I might do different refraction styles though. Still at the beginning of things.Glassy horsies! Did you use the backlight shader on the hair?
I hope so too. But getting the textures to merge seamlessly is a bit of a tough load C4D is playing silly bugger with me at the moment. But I'll get there.I like the head a lot. It would certainly be easier to work with than my Frankencritter.