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What Sparky said.There's no reason geographed products couldn't be made into a regular conformer with a prep pose to hide the unnecessary bodyparts.
I would love to see this in Poser as well.
What Sparky said.There's no reason geographed products couldn't be made into a regular conformer with a prep pose to hide the unnecessary bodyparts.
What Sparky said.
I would love to see this in Poser as well.
So I've been working on the horseblanket and bandages. Textured them and fiddled with gforce. It's rather tricky but the results look pretty ok if you don't look too closely at the buckles. You just CAN'T simulate the blanket with the tail showing!... I even had to hide the tailbones to get it to work! Because regardless of whether I pose the tail and memorize the pose... it will always start with the tail straigt out and then pinch the tailcover down. Hiding the tail while simulating did the trick... mostly.
Blanket also works fairly ok with most morph but needs a bit of tweaking. Definitely not a 'one click and everything is perfect' experience. But if you have the patience you can get very nice results.
View attachment 35453
True, I did see quite a few images of different types of blankets. I was just thinking FreyrStrongart could combine that with the look she's already accomplished. Sort of a hybrid of the two types of blankets. Just a suggestion.The tail flap is correct, it just depends on the type of horse rug you are using. The one Miss B posted looks more like a stable blanket and the one FreyrStrongart has done is a winter outdoor blanket.
Great to know that VB, but I think this is for DS dForce and I don't know if it has that setting. I just hid the mane and tail when I tried the poser blanket on Harry but I don't think it had the tail flap so didn't need to check out anything else.From my own unfortunate experience in a similar area; Harry-centric, actually... If you select the tail figure (and/or the mane figure), and then go to the parameters tab, uncheck "Visible in simulation", and the tail (or mane) will no longer affect your simulation at all. You can think of it as the Cloth Room's "Collide with" dialogue. Anything with the "visible in the simulation" box checked will collide with your draping object (and cause problems), while even if something is still visible onscreen, but the "visible in simulation" checkbox is de-selected, it will not influence the simulation at all.
Great job on the blanket, by the way...