The only time I'll look at a beta version of software, is if I'm on that software's beta team. Otherwise, not - gong - to - happen!
As far as DIM goes, I only use it for downloading, because I can download a bunch of files all at once, instead of one at a time. I never use it for installing.
You can have both the beta and the currant release installed at the same time.
There are a few in the thread, but given the rate the thread is growing, it would take quite a hunt.
I suspect one of the big selling points is that it supports both 3DL and Iray. OTOH, it is a DS program feature so will almost guaranteed not translate too Poseer.
That what was used for the cougar in the whitetail promo? Definitely interested in that.
I'm getting better with Poser Dynamic but I can say that I find dForce much easier (but then again I just find DS easier in general LOL).Haven't had time yet to learn anything dForce yet And I am terrible with dynamic clothing in Poser. Oh well. I guess I'll just have to learn
You've pretty much mentioned exactly how I would do it in Poser as well. You always have to take into consideration any part of the character's body that "might" interfere with a garment during a simulation. Moving the part away from the torso, such as an arm, or even just the hand, will do the trick, but Satira once mentioned changing it back in the last frame, and that works beautifully.The thing I've found that causes the most explosions is the fabric getting "pinched" say when a hand touches a leg etc. If its a simple pose with nothing touching I'll just doe a "current frame" sim, but if it has anything touching I start with default pose, set the pose I want on frame 5 (it helps if the torso is facing the same direction otherwise the fabric swirls or twists). If a hand is touching a body part (or legs etc), I select the arm somewhere (sometimes its best to do it from the forearm but other times a different area is needed) I copy the number (usually bend, but sometimes twist is best) then move it away from the body (depending on what the garment is this could be a small amount or if it has something like bell sleaves you may need more), then go to frame 10 (or more, again it will depend on the garment) and put the original number back in. This works 90% of the time, sometimes you may need to work on it some more to see what works. Sometimes you might have to do a couple of poses depending on what pose you want (for example, if you want her lying, you may want to sit on the ground then lying otherwise the fabric can do weird things).
There are still a few issues with this beta on a MAC:Well maybe I will try over the supposed-to-be rainy weekend
I def will do a solid back up before trying it though
There are still a few issues with this beta on a MAC:
If you can't install it yet, you may just be saved some aggravation.
- Mac Users:
- Saving/Loading of scenes with Strand-Based Hair is not functional in this build; this is fixed in a subsequent build