Oh yes, we can't have mum sleeping on the floor.At least its not cancelled this time (I was supposed to have it earlier this year but the Surgeon left even though I was supposed to be his last patient). The new surgeon and his team seems much nicer anyway and this gives me time to sort the room out for mum (its our junk room so at the moment you cant see the bed ), since she's nice enough to come help me I better give her a bed to sleep on hehehe
Sorry to hear this Rae...I'd love to test for you but I won't have time as I'll be off the computer for awhile after my operation (my op was supposed to be today but is now in 3 weeks )
The texture looks more like gingham than tartan but I still like it!
I always inclede the obj with my products.
What you say makes sense, but I don't always see .cr2s that have a specific morph already dialed in.
For example, Pen's Diva character for Dawn. You need to load Dawn into the scene, and then inject the Diva morph into Dawn. I see that more often, even with clothing, than having it automatically load with a specific morph to fit a certain way, i.e., a morph for a skirt or pants to fit over a long top.
Funny you should mention the Power Loaders, because I never used them.
I suspect you mean .pp2, not pp7. So the files I can think of off head are .cr2 (characters including conforming clothing), pp2 (props and poses), hr2 (hairs), cm2 (cameras), lt2 (lights), mc6 and mt5 (materials), and pz3 (full scene files). There are others for Hands and Faces (expressions), but those are less common file formats.
Of course, if you never create full scenes for sale, you probably won't create cameras either. The same goes for face files, unless you create a character and want some facial expression structure that isn't included in the base character, such as Dawn, Dusk, etc. Also if you don't create hair products, you won't have to worry about those either. You also may not create light sets, though that's something I want to learn how to do . . . eventually.
That said, yes, .cr2s, .pp2s and .pz2s are common, though folks are not using .pz2s to apply materials/textures any more, as now that DS can access the Materials library, which it couldn't do in versions prior to DS 4.0, there's no need for them for that reason.
Hope that helps some.
You're not alone. I've modeled clothing, but when you import an .obj, which is merely a prop, if you want to make it conforming clothing, what Rob stated above would be a way to go. Of course, if you want to do dynamic clothing, then you can stick with the prop, and go from thereI almost fainted, that is a lot to learn.
and I just sent out a pm to some folks that might be able to better explain .cr2 files.
Like I said, I do not make .cr2 files. I've picked up on a few things here and there but .cr2 files are not my area.