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WIP MEC4D - Creations for Dawn 2 and Dusk 2 , work in progress

rHawk

New-Bee
Do you know that AVA have the real proportions to world average tall woman
That include her ears, eyes, eyelids thickness , nose, lips , fingers, hands, arms, legs , feet , breast wide , to mm .. not by accident ;)
If you work in MD I can give you the exact measurements.

In the future when you pose AVA make sure the hip don't move back , she already have the right back curvature and behind .View attachment 78916Here is the example of my works on the app
It's very interesting to learn about such precise measurements. This can really change my approach to model making. Thanks again!
 

MEC4D

Zbrushing through the topology
Contributing Artist
For today's morning we into fingernails in Poser13 , NO TEXTURES , just PBR shader settings ..

so here is what everyone getting ... not a bug in a shader, just the Physics

Screenshot 2024-07-04 054908.jpg



And here the proper PBR shader settings , still NO TEXTURES

Screenshot 2024-07-04 085355.jpg


AND HERE SOME VARIATIONS

Screenshot 2024-07-04 082607.jpg


Screenshot 2024-07-04 082323.jpg


ACRYLICS
Screenshot 2024-07-04 090527.jpg


Clear polish

Screenshot 2024-07-04 091953.jpg
 

RAMWolff

Wolff Playing with Beez!
Contributing Artist
Looks really good Cath. The only issue is that the natural nails are not showing any of the half moon (Lunula) and you know how picky folks can be about little details like that! LOL
 

MEC4D

Zbrushing through the topology
Contributing Artist
Looks really good Cath. The only issue is that the natural nails are not showing any of the half moon (Lunula) and you know how picky folks can be about little details like that! LOL
you missed one thing , it is not a texture preview , it is a pure PBR shader on a model without any color textures so no Lunula available
I guess I will bring all the details they never saw before .. don't worry ;)
 

MEC4D

Zbrushing through the topology
Contributing Artist
Yesss! I can't tell you how much that blue stuff bothers me. I fiddle with nails all the time. Many thanks for bringing a physically correct setup to a physically correct renderer.
Thank you @Rhia474 happy to see you know what it was about ! :love:
 

MEC4D

Zbrushing through the topology
Contributing Artist
The 3D geometric eyebrows arrived in Poser13
Screenshot 2024-07-05 062730.jpg


Now you can easy plug your hair color textures to the eyelashes/eyebrows shader and match the color , the eyebrows and eyelashes uses the PBR shader for hair from Cykle
Screenshot 2024-07-05 074426.jpg
 

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KageRyu

Lost Mad Soul
Contributing Artist
Do you know that AVA have the real proportions to world average tall woman
That include her ears, eyes, eyelids thickness , nose, lips , fingers, hands, arms, legs , feet , breast wide , to mm .. not by accident ;)
If you work in MD I can give you the exact measurements.

In the future when you pose AVA make sure the hip don't move back , she already have the right back curvature and behind .View attachment 78916
Is it just me, or with that hair at a quick glance does she almost have a Norma Jean look to her?
 

MEC4D

Zbrushing through the topology
Contributing Artist
Yes! Cuz she's every woman; it's all in her. (That's what Chaka and Whitney said). I'm hoping she has many daughters!
You made me smile hahaha , that was intended , we don't want her to be stock in one character only and she gonna have lots of daughters , they waiting for their turn .. BTW I updated the eyebrows post , after sleeping over it , I decided to make some adjustment to match better her eyebrow bone structure for better flow ... BTW I am using clumpy eyelashes morph that is intended for far shots .. normally the eyelashes are very fine as the single eyebrow hair , too lazy to change it ..
 

Dakorillon (IMArts)

Dances with Bees
Contributing Artist
Looks really good Cath. The only issue is that the natural nails are not showing any of the half moon (Lunula) and you know how picky folks can be about little details like that! LOL
Not everyone has Lunula, or Lunula on every finger, and they can be larger or smaller, it can vary tremendously. And with polish, unless it's clear you won't see them at all.
 

MEC4D

Zbrushing through the topology
Contributing Artist
Poser 13 .. I think I reach the maximum for now with PBR or I will never finish lol .. I will try one more thing to add and see if it get any better .

Lots of new stuff including SSS control maps for thickness and scattering in specific area based on the model measurements .
I still miss AO pores masks but will add it later .. for now it is pretty good and Poser 13 don't have to be ashamed anymore regarding PBR skin.. now if I had that control over shader in DS .

Screenshot 2024-07-07 120605.jpg


Full day soft HDRI MAX

Screenshot 2024-07-07 132139.jpg


HDRI Sunny day

Screenshot 2024-07-07 133957.jpg
 
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