Wow Robert, you covered a lot of ground in a short post
I'll try to address all your questions. I'll start with the last one first. Apparently you've not stopped by this chat thread before...haha. I frequently do software reviews, tutorials, we discuss ongoing projects, I post free stuff to keep us on course, we visit and just chat together....so we're not limited to any one thing. Frankly, the Hive located our thread here as a best guess of where to put us....it's basically a resource for 3D beginners, as well as us seniors who prefer the slow lane. I've already posted that
FlowScape has a $10 registration, and posted links for how to obtain the download. You can view all that information on previous pages. I seem to have a recurring problem here lately....that is, folks will stop by, read the top post without pursuing the information further, and ask questions for instant answers, like I'm Cortana or Alexa or something....haha. I guess it's a sign of the times these days. However, I'm a retired little old lady with some health challenges who needs her rest once in awhile, but I do my best to keep up with what's happening. But, I have had to pull back some lately in being available online so much, to encourage folks to R-E-A-D....see Spot read....read Spot read...otherwise, this rich resource of information is a waste of time.
Okay....the Japanese garden bridge was modeled by
1971s on Rendo....again, mentioned a few pages back. I stripped the (beautiful) textures off of it so that it would not complicate the import into FlowScape. My first attempts at import I experienced a few hiccups in this area, and read where there was no guarantee that textures would import. So that's why for the "plastic" appearance....but I was not shooting for a masterpiece, I was trying to demonstrate that the animation is taking place during the creation process. I'm also trying to find out what will and won't work for import.
I agree that FlowScape is fantastic creative software. I enjoy using it, and find it relaxing....it has the stress reduction of a game, with the creative potential of 3D software. I'm learning more each time I use it, and plan to attempt more complicated imports in the future....but one must crawl before they can walk
For example, this morning I learned that using the navigation buttons, and pointing at the bridge allowed for fairly smooth movement of the bridge (directing the navigation to the bridge by clicking on it caused the navigation tools to appear on the bridge, similar to the way DAZ Studio used to do years ago). I previously had thought that the navigation buttons somehow controlled the scene platform. Yesterday I learned that pressing Q and E would raise the platform, so I was able to accomplish the ground level perspective of Doc sitting on the butterfly bench, pictured above. That butterfly bench was also modeled by
1971s on Rendo. The only thing I've experienced so far that seems to be a little unstable is the deletion and undo processes....sometimes it will, and sometimes it won't....and I think it has to do with a heavily populated scene....at some point, it becomes inconsistent in function (especially when working with flowers). I've already noticed that FlowScape is going through rapid upgrades, so I'm sure this will be worked out soon. I'm excited about where this is headed, and though I'd never nag the creator for more features, I can't help but hope that it moves toward improved import, navigation, and animation features. Thanks again Robert for sharing about this software in your thread....because you shared the information, I've really been enjoying using it