This brief video overview below of how 3D will change over the next five years, by Blender guru Andrew Price, is worth viewing. I've been thinking that the gaming industry was on a self-destruct course if it continued to be so costly, and he addresses this with his discussion of computer generated assets. Also, computer generated animation can be pulled from video, eliminating the need for motion capture. So, as with "real world" jobs that require one to either work fast or work smart in order to survive automation, 3D will be similar, with entirely different tools. Sometimes I have to use scriptural concepts to illustrate, because that's what comes naturally to me...in this case, it's the idea of trying to put new wine into old wine skins...they will burst and make a mess. Professional 3D art of the future will be less about traditional art, and more about computer programming...that is, typing in parameters, or even speaking into the program what we want it to generate, saving time and money. While DAZ especially has been racing toward the gaming industry, I've been wondering in the back of my mind how long this party could last, especially if they tried to drag all the costly Vicky and multi-Genesis baggage alongside, with its expensive and time-consuming incompatibilities. Andrew's talk brings all of this "now, or past thinking" into perspective with a glimpse at how things will be done in five or 10 years....that is, instead of buying Vicky and all that goes with her, one will just "speak" a description of Vicky and she will appear on the screen. Andrew demonstrates this by speaking a description of a bird, and a bird appears. It's a sobering reality check, but nevertheless will help folks to make wise, realistic decisions. One thing for absolute certain...it will take extremely powerful computer systems to perform these tasks, and folks who are gifted at operating them, and who can learn and adapt to changes in 3D software quickly. It's like what we used to say on the job in the 90's...have short term goals, and long term goals, because our technology was changing so rapidly, we were losing people on the turns. Some listened, and were able to stay with it for 15 or 20 more years, others who did not like change retired early. If DAZ and Smith Micro want in to the gaming or 3D movie industry, they'll have to count the cost...short term, and long term. Short term there's still a little time, but long term, not so much....unless folks are more willing to work cheap, and very fast.