• Welcome to the Community Forums at HiveWire 3D! Please note that the user name you choose for our forum will be displayed to the public. Our store was closed as January 4, 2021. You can find HiveWire 3D and Lisa's Botanicals products, as well as many of our Contributing Artists, at Renderosity. This thread lists where many are now selling their products. Renderosity is generously putting products which were purchased at HiveWire 3D and are now sold at their store into customer accounts by gifting them. This is not an overnight process so please be patient, if you have already emailed them about this. If you have NOT emailed them, please see the 2nd post in this thread for instructions on what you need to do

SKYLAB CHAT

skylab

Esteemed
I forgot to mention...there were installation issues for the newest version of Silo for Windows 7 users, so I still use Silo 2.3.1, and the PDF and .jpg reference guide is for version 2.3.1, but there have been improvements in the current 2.5.5 version, including FBX import and export. Complete release notes are listed here.



:coding:
 

Miss B

Drawing Life 1 Pixel at a Time
CV-BEE
Yes, I've been a member there since it opened a couple of years ago, and now SM has started a DevLog where they'll update us on what's happening as far as Poser updates and such.
 

skylab

Esteemed
Yeah, another one of those things that got going while I was out on break...I vaguely remember attempting to sign up two years ago, and had some trouble getting on their forum...but today there was no problem...got my profile pic loaded and everything. I had checked the Rendo forum this morning, but it looked like it had degraded into another we vs they brawl, so I went looking for the Smith Micro forum that was mentioned at Rendo in an attempt to settle things down. I was just interested in update announcements, and possibly info about new features. Bitterly rehashing old stuff is pointless...it's too late for all of that. As one person had observed, the long V4 cash holiday is over...and we no longer can circle the wagons around a single figure...and that shift has left some folks a little disoriented. But we'll be better off once things finally settle down. I'm so glad we have as close to neutral territory as is possible here at the Hive. Makes one really appreciate the work that's gone into developing Dawn and Dusk, and at the same time maintaining peaceful forum neutrality. The faster we can begin to embrace other creative software, learn a little modeling, a little rigging, get comfortable with new ways to import figures, and put behind us the days of having a "make art" button with everything easy preset, the better off we'll be. I'm kind of excited about what's planned for the next Poser release :)


:bee:
 

Miss B

Drawing Life 1 Pixel at a Time
CV-BEE
Yeah, another one of those things that got going while I was out on break...I vaguely remember attempting to sign up two years ago, and had some trouble getting on their forum...but today there was no problem...got my profile pic loaded and everything.
Yes, I noticed it earlier. ;)

I have to say this group is pretty good. We've only had a couple very short discussions that got out of hand, I guess mostly because they're all Poser users, and no DS users there to start brawls. Also, a lot of them are advanced users, so there are some very interesting information about how to do things, especially Python scripting, so a lot you can learn from these folks. In fact, that Toggle Cameras script you pointed to a few pages back is by an active member on the SM Poser forum.
 

Terre

Renowned
It is indeed nice to see Poser and Studio users getting along here. Now and then there are some upsets but most of those I've seen are caused by just a small group of people.
 

skylab

Esteemed
Hey everyone...I was taking an afternoon snooze :) Miss B, that's the type of forum situation that I like...where advanced users gather, and one can learn a lot from just watching the discussions. And yes Terre, it's usually the same small group that tries to stuff today's picture into yesterday's frame, and then gets frustrated when it doesn't fit. And the fight is never about props...my car is better than your boat...haha. It always boils down to the same thing...the presumption that there has to be a voluptuous queen figure that everyone must worship, to market and produce profit...especially if the camera is tilted just a little on the promos to reveal this or that...the same thing that makes me want to absolutely gag whenever I do searches at Rendo. I always think of the 3D world in comparison to the real world...if I were walking down the street and a 6 foot woman approached me in a skimpy leather outfit and leaned in to reveal what little was hidden, I'd reach for my phone and call for help....haha. Under no circumstances would I confuse that with being anything other than what it was :cautious: . I guess that's why I found the Nursoda characters so refreshing... they were (and still are) unique, and original, and wonderfully strange, leaving lots of room for imagination and creativity....and a safe place for everyone to share in the fun with no thought about profits, porn or popularity.


:bee:
 

skylab

Esteemed
A quote from the Poser Devlog thread, posted two days ago:

"The first maintenance release to 11.1 will be 11.1.1 ...This version is a long time in coming, and has significant fixes and improvements over 11.1."

So much for the "Poser is dead" rumors...thought it was time to get some positive information from the source for a change :)

There was also mention of plans to eventually do away with the download manager to opt for a web based delivery method for updates, but this would not be done suddenly.


:bee:
 

Miss B

Drawing Life 1 Pixel at a Time
CV-BEE
I, personally have never had a problem with the DLM, and they used to have website downloads from CP, which is where I purchased P7 and P9. They introduced the DLM with P10/PP2014.

I didn't have issues downloading from CP, but it's a quiet store compared to SM's site, or Renderosity, which is where I think they may have us go to purchase and download future versions (or updates to what we currently have), and their store is busy. What I'd like to see is them break up the content downloads more as those are the ones that take forever, and more than half of the content I wouldn't want, so that would save download time as well. The Poser app itself can't be broken up, but having the content set up in smaller zip files, would be a huge plus in my estimation.
 

skylab

Esteemed
I never had problems with the download manager either, never once, so it worked great for me. I think the issue with download time especially has to do with the release date. I always like to download on the day of release so that I get on the same page early with changes and forum explanations of those changes. It's a lot easier to weather it with the group than by oneself. But the downside is, everybody is downloading at the same time, so things get slow. It sounds like the download manager will remain an option for awhile...so maybe there's room for feedback from the users on that.

I do experience problems with the DS4 download manager. I tried to download the recent beta release of Hexagon bridge version, and the download manager, after requiring an update, failed to work. That's the main reason I could never jump all in with DS4...it just breaks itself with updates too often. The only recurring bug I've had to battle with Poser is the jumpy content library...once they changed it from the original format, it has been buggy. Funny, we took the criticism of non-Poser users about the old content library, changed it, and now ours is as buggy as the competition. There may be a lesson there some place...haha.


:bee:
 

skylab

Esteemed
Still working a little with Paul options...Paul2 on the right, and Paul with height and/or youth morphs on the left, superfly render.

PAUL ACE and TEEN.jpg
 

skylab

Esteemed
Thought I should mention that Texture Transformer version 1 that comes with Blacksmith Pro 6 only works with the original Dusk. It does not work with Dusk SE. I'm not sure about Texture Transformer 2 that comes with Blacksmith Pro 7, or is sold separately, whether the compatibility is with Dusk, or Dusk SE. Texture Transformer 2 is 50% off until October 18. The new version includes the ability to convert M4 and V4 textures to Paul and Pauline. Probably what has to be done is to use the CR2 of the original Dusk, Paul and Pauline in order to create the textures successfully, rather than the CR2 files of Dusk SE and Paul2. Once they are created they may work with the mat pose file, or they may have to be applied manually.


:coding:
 

skylab

Esteemed
Well, I've almost got Texture Transformer 2 working with Paul2. Pictured below is M4 SAV Aram converted to Paul, which appears to be fine on Paul2. The only problem so far is, I can't get it to render out. I loaded the textures manually, and they show in Preview, but when I render it in Firefly, it goes back to the texture that I had on Paul previously. So, it's a Poser issue, and not a Texture Transformer 2 issue. Later I'll create a set of simple screen capture directions to make the conversion process perhaps quicker.

As for the texture transformation itself...as far as I can tell, it did a great job. Can't know for sure until it's rendered, but I see no obvious evidence of stretching or distortion, except maybe at the corners of the mouth. This could be because I had the lips dialed back on the other character. Won't know for sure until it renders.

Just thought I'd post the results so far. I'll try Dusk next.

PAUL2 with M4 SAV ARAM.jpg


PAUL with M4 SAV ARAM2.jpg
 

skylab

Esteemed
I got momentarily distracted when I saw the successful pass of M4 Vulcan textures converted to Paul. Actually it was more like turning cartwheels :) So...I had to start messing with the face of course. As I was preparing to post this, it occurred to me that those of you who don't have Poser 11 may not even be able to relate to what I'm describing when I mention face handles, or "chips". They can be found in the pose folder under Paul / Face Controls.

face-pose-controls.jpg


The first two previews below show the chips as they appear when one is working on the face. The Paul Plus morphs from Rendo provide dials that accomplish a similar result...but they were better for tweaking, whereas pushing and pulling the chips help get down to business faster without so much spinning of the dials.

I forgot to take a screen capture of how the texture transfer appeared before I started sculpting...but suffice it to say, it was so good, I just HAD to start sculpting :) The conversion still leaves dark areas in the mouth corners...like he's been eating pizza...but it will be a lot easier to fix that than it would have been to create the entire texture from scratch.

I think I figured out what I was doing wrong about the textures failing to show on Paul...I wasn't careful in the conversion process...there is an option that unfortunately defaults to .duf....hmmm....refrain from comment....but it gives a pull down with options for .pz2 and .mc6, and I'd never heard of a .mc6...but it turns out that some textures need to go that way. The Vulcan textures were the old .pz2 that I was accustomed to seeing, and they show on Paul just fine, with a mat pose automatically generated during the conversion.


tt-mat-pose.jpg


After some experience with this, I think there may be a more correct way to name the mat pose file, so that stuff doesn't get overwritten when sharing the textures with other figures. I did set up dedicated runtime in which to play, so that I didn't unintentionally trash something that I needed....with M4, Paul, Dusk, Dawn, Pauline, Roxie and V4 figures only. Texture Transformer 2 is similar to XD in that it needs to be able to "find" the figures for which one is licensed, as it needs to compare geometry during the conversion process. I got a little distracted with the explanations about folder placement. I'll just say this much, to save someone else time...you don't need to create the My Conversion folders (which looks like MyConversion) that are described...they are automatically created for you during the process. Having the information about their locations helps you find where the textures are located once it's done.

Below are the face chip screen captures, and a quick render of Paul's transformation into Spock. He needs some more tweaking, but my eyes need the rest even more, so I'll make this a stopping point for now.

PAUL-SPOCK-WIP1.jpg


PAUL-SPOCK-WIP2.jpg


PAUL SPOCK with M4 TEXTURES - TEST 10-16-2018.jpg



One of the most important morphs needed to get a Spock likeness is that which would make the area above the eyes slant opposite from the eyebrows...without that, you can come close, but it's not the real deal. I opted to slant the eyes downward some to compensate for this, and I need time and fresh eyes to study the morphs further to see if this capability is hidden somewhere that I've not yet found. Anyway, it was fun creating a Paul Spock...or should I say....fascinating :)


Have a good day everyone :sleep:



:bee:
 

skylab

Esteemed
I think this is the last circle around the airport and then I'm coming in for a landing...one thing just leads to another today.

Apparently the FaceGen program will interface somehow with DAZ Genesis figures, if someone would be so inclined to pursue it (and pay the pro price). I'll have to check this out later to see if the demo version could be used as a viewer...now that would be a handy tool to have, and save time and effort gathering reference photos :)

FaceGen

FaceGen characters



:coding:
 

skylab

Esteemed
Bruce Willis time lapse, modeled in Blender.



Apparently the FaceGen demo does not expire, and just puts a watermark on the forehead of the character, which I can delightfully ignore in order to use it as a viewer. I've downloaded the Modeler and Artist demo programs and will try them out maybe late tonight. Time for food and flop in the sack :)


:sleep:
 
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