This is more of the "doll" Dawn character I'm making to familiarize myself with Dawn. More stylized than realistic (If I want real, I go outside
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This time through, I actually made a bunch of little face morphs (like the epileptic fold). Which really made me learned about blender sculpting and the joys of using vert groups to make masks with a super useful add-on. I also got some use of my own add-on by combining morphs in Poser, then exporting to Blender and changing it back to unimesh for more sculpting.
That's really the point of the exercise: to learn and/or write tools
A key thing I wanted with the eye morphs was for them to NOT not adversely affect any of the eye movement. I also made various nose, lip, cheek, and jaw morphs (23 in total). That I could spin in Poser to combine them into this final character. Then I exported that again to Blender to unimesh them into a single character morph. Not activated is an eyelash morph which takes a the curl out.
There's also a cornea morph that makes the cornea just cover the iris where I can apply a liquid shader with the correct IOR. For the skin, the bump, SSS, specular are all the same texture run through some simple math.
The skin is PSR using the shader setup BB detailed in another thread. The skin is a merchant resource blended with the default dawn.
One of the ghostship superfly studio light setups. Superfly: high SSS preset. (for the number geeks: 18 core Xeon, no GPU; maybe 15 minutes)
I need a better hair shader. I think there's another BB tutorial with a nice shader setup for hair. But now.... dinner