unreal
Noteworthy
Another One. Not much different. Mostly the same pose. I was working on porting FK Ballet for Dawn. I needed a modified workflow. This clothing mesh is actually NOT welded in the original OBJ. And Dawn has a different torso skeleton that adds a little drama. Plays heck with skirts that have handles (the tutu). What I need is a script that doesn't replace the skeleton (a'la setup room) but rather changes the existing skeleton to the figure. This way the posing bones and morphs aren't lost. Or is there another way?
I've found that Dawn's different zero pose takes a different tactic as well. Essentially, I pose the clothing in Poser to closely Dawn. Export that (and zero plus base) and then reform the base into the posed version using my add-on. I sculpt a perfect fit, then import it back into Poser, setup, then copy morphs from original. That's what I did to get the jeans to fit so well. Same for the ballet slippers. It's actually a pretty fast workflow. In Blender I can fit while keeping details and features. The sculpting tools really are flexible.
Are there better ways to do this?
I've found that Dawn's different zero pose takes a different tactic as well. Essentially, I pose the clothing in Poser to closely Dawn. Export that (and zero plus base) and then reform the base into the posed version using my add-on. I sculpt a perfect fit, then import it back into Poser, setup, then copy morphs from original. That's what I did to get the jeans to fit so well. Same for the ballet slippers. It's actually a pretty fast workflow. In Blender I can fit while keeping details and features. The sculpting tools really are flexible.
Are there better ways to do this?