More play with Dawn. The more I noodle around, the more I discover I need to learn. In this case, porting the very cool Demi shorts. Discovering that back and forth between poser and Blender makes for much easier fitting. Mostly due to Blender's better editing and sculpting. And yet, there are some things Poser does better. Like combining morphs. Which I can export then re-weld in Blender with a click. I added to my add-on the ability to copy the vectors of the selected vertices from another mesh onto the mesh you're editing. nice. Could also do something clever with shape keys, of course.
Today's lesson (and frustration) was exporting things from DS to Poser. Mostly hair. There's a lot of fantastic hair models I want to use in Poser. Ghostship's hair shader makes them pop in Superfly. But I'm having problems when DS writes CR2s. Sometimes it leaves entire geometries out. One thing I've tried is exporting the OBJ (accurate enough), then export a CR2, then make the imported OBJ into a figure using the exported CR2 as the donor skeleton. I think I'm close. Even the morphs.
If anyone knows this process or does it better, I'd love any help.
Anyway... Dawn, Erin, Classic Bob, my skin shader, Ghostship eyes, Willow sneakers, Demi shorts, quick blender shirt (dynamic), Ghostship hair shader, supershader on shirt and sneaks and metal. Ghostship lights, Superfly (obviously
high branched SSS: 10 minutes
Now that I have a character I enjoy (and can tweak as needed) I want to port my insanely deep gen-4 runtime. (If the outfits were already native dawn, I'd just buy them. Lazy I am. But they are not.)
PS: I didn't realize how vast my gen-4 runtime was until I remounted it to look for something I could use to dress Dawn. Wow O.O