The idea would to be to keep using PhysicalSurface until they fix the white previews. Personally, I find it hard to work with materials if I can't see them.
I know in DS there's some mats you can't see until you render (or work in Iray preview), might be the same for some things with the new Psr
Here is the shader built on the PhysicalSurface, there are a few subtle changes some I like others not so much but both would need more work anyway. The big plus with PhysicalSurface is that, as Ken1171 stated, it does not have the solid white previews that PrincipledBSDF has.
My aim, as I set out, was to try and get away from the firefly material which had been adjusted towork with Superfly. I also wanted something a lot easier to work with and in that respect both of these achieve the aim but, due mainly to the solid white previews, I have decided to work on the PhysicalSurface
Just as an aside, Structure has a freebie script called Node Tidier I've been using for a while, and he just updated it for Python 3 for use in P12. You can find it in his Freestuff over at Renderosity.Here all the settings are on one panel where before it was a major effort moving nodes so you could see what was connected to what before any changes could be made.
I would like to take this opportunity to personally THANK and acknowledge Chris, Lisa and Paul for everything they did for me in all these years. Many of you may already know - I wouldn't have stayed in this market if not for HW opening doors back in 2013, where Dawn has become my one and only figure ever since. I greatly enjoy the peaceful environment we have at these forums, which was also a break from my previous experience. I guess most of us needed that, and that was all thanks to HW. At least to me, this was a game-changer. A big one.
Dawn is the best thing that has happened to me since V4, and in my store and gallery she has taken all possible shapes and proportions I could conceive, and it just works. I have done with Dawn all of what had previously failed with V4, and it has been a BLAST.
At first, I didn't believe Dawn could replace V4, with all the huge content library I had for her. It took a little while until the SE version came out, and that's when things started to become clear to me. Sooner than I thought, I was no longer loading V4 at all. As a content creator, V4 was lame in comparison, filled with limitations from her legacy rigging and capabilities. That's when I became a believer. As an artist, Dawn gave me the freedom I needed to express all kinds of crazy characters and styles I always wanted to make. She really made me a happy camper, more than I was with V4.
Who could imagine I would ever support DAZ Studio? HW has inspired me to look beyond prejudice, where understanding the goods and bads of both sides has helped me become a more complete artist and content creator. I owe Chris, Lisa and Paul for all this. HW has become a landmark in my timeline, where I can clearly see a different me "before and after" they have stepped in. They have changed things for the better. That's the kind of people they are. The kind of people who wanted this market to return to its roots of being from artists to artists, and I think they have succeeded here.
Needless to say, everybody has recognized the quality of the HW animals - even some who wouldn't like to admit it, but did it anyway in the end. I am not into animals, but I couldn't help buying some of them anyway, because they are awesome. Maybe some people don't quite realize how much work it takes to support every product in both platforms - even I have failed to do that sometimes. Those programs have become so incompatible, and it's so HARD to learn the other side, that looking at these contents working seamlessly and NATIVELY in Poser and DS is like magic - and we don't see much of it elsewhere. It has become another HW landmark, even if people may not realize how hard and rare it is.
This is a unique place, and the HW crew is a unique bunch for sure. I can't thank them enough for the ride.
and we have been loving your input ever since.I couldn't have said it better @Ken1171 and @Hornet3d! My first 3D community was Renderosity, mostly because I started in 3D with Bryce 4, and Renderosity was the only forum I could find which had folks using Bryce back then. I didn't start playing in Poser 5 until 4 1/2 years later. As I've said many times, I'm a landscape artist at heart, so using Bryce, and to some extent, Terragen, was all I was considering back then. Then a friend talked me into checking out the DAZ3D site, as she started with Poser 4, and said they had a lot of scenic, landscape products I could use in Poser.
I spent a lot of years at DAZ, and even liked the idea of Genesis 1 and 2 for DS 3 Advanced, but by the time Genesis 3 came out, I had had enough, and went back to using Poser. I welcomed HiveWire as my new 3D community back in 2013, mostly because I was ready for a new non-Genesis character, and was a huuuuge fan of Lisa's wonderful flower/plant goodies, as well as Ken's wonderful birds. It just made sense to me to come here to HW, and I haven't been sorry for a single second that I made that move.