When it comes to DAZ, yes, they profit from selling contents that rely on base figures they provide themselves. But when it comes to SMS, they provide these figures, but make no profits from selling contents for them. Of course, the have CP and take a share of every sale, but that store has been neglected for so long that sales went down the drain long ago - mostly because they refused to even maintain the site until now. Repenting all of the sudden may not bring CP back to what it once was. There are many out there who resented CP for the poor service and general store experience for so many years - they now refuse to buy there. All this because SMS motto has always been "we don't make contents". That's the bottom line, even if they have recently decided to excavate the remains of CP and bring it back from the ashes. I have a store there, so I know the drama. For the record, I am not condemning or praising either sides - I am just stating the way it is.
As for new figures, there is a certain new female figure for Poser around the corner that has turned some heads. She's currently in beta, and looks promising based on all the hype. I welcome any new potentially decent figure for Poser at this point. Once this figure enters the market, I believe it might divide the Poser side if all the hype is true. When I say hype, I mean people praising it so much based on mere test renders, which on my book is 2nd hand information. I'd rather be skeptical, but yet hopeful.
So what is a good figure all about? I see 3 different sides of this question:
1. A figure that has a lot of support from vendors. As proven by V4, this doesn't require the figure to be technically good, as long as she has plenty of contents from the best vendors, who also happen to sell all sorts of fixes for the technical quirks.
2. A figure that is technically good. As proven by Dawn, I don't have to work so much to work with her, and that is a big plus to me. I can do all I did with V4, and then push the limits even further without breaking the joints or morphs, without having to go to surgery to put her back together. Dawn responds well to all my morphing and scaling, and that's a major reason why she's the one in my renders, even if V4 has a wardrobe the size of a Chinese phonebook.
3. A figure that is easy to create contents for. I am, of course, referring to Mil4 figures. When all pesky JCMs were replaced with magnets, it may not produce the best posing, but it certainly makes content creation a breeze. This became especially evident when Mil3 figures that preceded them had so many JCMs that made rigging nightmarish. In other words, I can make conforming outfits for V4 in a fraction of the time it takes to make one for any existing weight mapped figure we have nowadays, to include Dawn and Genesis. Instead of spending days painting weight maps on JCMs, it's a 1-click "magnetize". I am pretty sure this is a big factor for why people are still making contents for Mil4 figures nowadays. This, plus the fact that most of us still have a huge wardrobe for V4. Like inertia, it's easier to keep moving something that was already in motion.