M
Male-M3dia
Guest
Thank you, Miss B! Let's get away from all this DAZ stuff and focus on Poser
From what I've read at Renderosity, the Male version, don't recall the name if one was given, IS in the works. Whether they'll do a child version, not sure. We'll have to wait and see on that one.Otherwise I think its great Rendo has a new figure in La Femme that utilises the new tech in Poser, now they just need to make a male and child version to help keep everyone happy.
La Femme has a strange body shape to me, and I don't like how her arms look when bent. There are some rather nice characters with body shapes that aren't so strange, so clearly, La Femme has potential.
A triumph of common sense !OK folks, I just read the latest . . .
"...We are building a tech advisory board and inviting some recognizable faces (or names at least) to join. Don't be surprised if Chuck "Nerd3D" Taylor, Larry Weinberg, Ted "bagginsbill" Czotter, or Stephan Werner make an appearance. (emphasis added)..."
Now if THAT isn't encouraging, I don't know what is!!
I really don't think it is a valid concern, Hornet. Let me explain.Firstly I hope this thread will not get locked but I can understand why it might, but it is important for those who either use, or are interested in Poser to see where it going under new ownership. I also think we need to give Rendo a little space, it will take a while for them to complete the handover and set up a team to understand the beast and decide what needs to be done. As I have said before I do not see a new version of Poser, or even a service release, being just around the corner.
If Poser does have to be rebuilt from the ground up that is going to take time and it will create issues. My concern would be it must be done with some backwards capacity in mind, I am not suggesting we should go back to Poser 4 but what we have in Poser Pro 11 needs to be supported otherwise those buying it now are going to feel short changed very quickly.
I really don't think it is a valid concern, Hornet. Let me explain.
First, this "bug" isn't a bug at all.
From Wikipedia: A software bug is an error, flaw, failure or fault in a computer program or system that causes it to produce an incorrect or unexpected result, or to behave in unintended ways.
The meshes created by Poser's object save are usable inside Poser and causes no such failures. It is only 3rd party software that seems to have a problems with Poser saved object files - NOT Poser. So we have folks who use 3rd party products classifying things as bugs that are most certainly not bugs.
Therefore, I don't really foresee Poser's crew addressing things in a complete program re-write that don't affect Poser and Poser products.
La Femme's body shape was familiar to me, as I have Gabe's (Blackhearted's) Girl Next Door 4.2 for V4, and it seems he likes that shape a lot, but yes, it was certainly different from what I was used to when I first got her.La Femme has a strange body shape to me, and I don't like how her arms look when bent. There are some rather nice characters with body shapes that aren't so strange, so clearly, La Femme has potential.
As Tracy mentioned, the update will make La Femme more like what you're used to working with.Thanks Glitter. I did see yesterday there was an update and downloaded and installed it. I just haven't posed her since I installed the update, but I did notice the adjustments for the arms.
I really don't think it is a valid concern, Hornet. Let me explain.
First, this "bug" isn't a bug at all.
From Wikipedia: A software bug is an error, flaw, failure or fault in a computer program or system that causes it to produce an incorrect or unexpected result, or to behave in unintended ways.
The meshes created by Poser's object save are usable inside Poser and causes no such failures. It is only 3rd party software that seems to have a problems with Poser saved object files - NOT Poser. So we have folks who use 3rd party products classifying things as bugs that are most certainly not bugs.
Therefore, I don't really foresee Poser's crew addressing things in a complete program re-write that don't affect Poser and Poser products.
Thank you for the explanation, not being a creator I was not aware of nature of the problem.
On one hand, this is not a "bug" on the strictest definition. Poser was designed from the ground up to work that way. However, this DOES affect functionality inside the program, though mostly for content creators. The Morphing Tool is one of my favorite tools, and it doesn't support split geometry as Poser uses internally. It expects geometry to be unimesh, but Poser doesn't support that.
The SMS dev team was very surprised when I reported this, and Larry Weinberg told me they didn't think of it, and were surprised nobody had noticed this until then. Well, I couldn't help noticing because I use the Morphing Tool to create and adjust JCMs, and my models were exploding, which caused significant delays in my store pipeline. I was basically stuck.
Larry has kindly offered a work around, which made it possible to finish the work, but added significant extra work to keep the models from exploding when adjusting JCMs and general shape corrections. Imagine you have to convert the model joints order every time, before and after any JCM adjustments. If you forget to convert it back after an adjustment, the work you've done until then will mangle up, and you have to start over. It's crazy!
There is also the issue of smoothing out JCMs over group boundaries with the Morphing Tool. This has the potential of spiking out your model - when it was supposed to smooth it out instead. Larry has suggested converting the mesh to Unimesh skinning beforehand, but when you convert back afterwards, the model can still spike out. When that happens, you've guessed - we have to start over from scratch. It's crazy!
All this because Poser was designed to split the models internally. Like you said, it's not a bug because it was meant to be like this. But let's not claim this doesn't have consequences inside and outside Poser. It does, and they are serious.
I find the Poser talk about what DAZ must do interesting. Really they've done enough.
Yes let's let the genesis in Poser talk die, Rendo has enough on their plate trying to figure out the 20+ year old code base with the programming docs in german to be worried about getting 3rd party figures.
Besides a lot of vendors in DAZ aren't interested in supporting Poser even if Genesis was put in. DAZ vendors already done multiple textures for multiple programs and not interested in going back. We already have our workflows and don't really feel like adding to it. That's what several years of not doing poser stuff while Smith Micro ran the program into the ground will do.
Poser really is on their own, so let's see if Rendo can step to the plate.