Some things in rigging have changed in P11 that are not backwards compatible with previous versions, but they are few and not many people will ever use them. The most publicized is Smooth Translations, which came to complement the existing Smoothing Scale zones. But as far as I know, regular P11 rigging should work fine in previous versions up to P9. The Morphing Tool has a new feature that allows editing morphs restricted by Material Zone, but that won't break compatibility with previous Poser versions.
I have been keeping my rigging for store products done in PP2014 just to be on the safe side, but there are some MAJOR drawbacks. First of all, rigging done in P11 automatically copies the bulge maps and smoothing scale zones from the base figure to your outfit. PP2014 will skip both, which will cause problems later. There is no simple or practical way to recover the missing smoothing scale zones once the rigging is done, so that is something to consider. You will also have to manually redo all bulge maps that were skipped by PP2014, making you work more than you should.
In addition, there is a serious bug with PP2014 when you delete an existing morph. It was also present in P11, but it has been fixed in last night's build (11.0.4). When you delete a morph in PP2014 to replace it with a fixed one, Poser might also delete it from ALL other clothing that is conformed to the base figure, and also from the base figure itself. The CR2 gets messed up, and a side effect is that some other (even unrelated) morphs may stop following the base figure after that. When you save the CR2, you make the damage permanent. This has been fixed in P11, but there is no saying if SMS will ever fix it in older versions - namely PP2014.
As an example, I have started the rigging of my new superhero suit in P11, and it automatically inherited all of Dawn's Smoothing Scale zones and bulge maps. This means my new outfit is automatically compatible with body scaling - something none of my previous products can handle, and there is no simple way to do it without destroying the existing rigging. Thanks to the inherited bulge maps, there was WAY less work to do on the rigging right off the bat. Since the main outfit part is a catsuit, I thought it would take me forever to adjust all the joints, but it was nothing like that. It's just that I was used to PP2014 skipping the bulge maps, forcing me to redo them manually afterwards. No such thing with P11.
This doesn't mean we can't do the rest of the rigging in PP2014, which is exactly what I did. But now that I know the delete morph bug has been fixed in P11, I might have to reconsider doing that part in P11, because PP2014 actually deletes MUCH more than it was supposed to when you delete a morph. I have experienced this in 1st hand when making my upcoming Office Lady outfit for Dawn, where I was forced to redo several morphs that were already done and tested that stopped working or vanished for no apparent reason. In addition, the shirt buttons got distorted beyond fixing with some FBMs, and the only way to fix them is by using the new P11 Morphing Tool, which allows restricting morph editing by Material Zone. That is not available in PP2014, so it's not even an option. I have only learned about this last night! LOL
I have been keeping my rigging for store products done in PP2014 just to be on the safe side, but there are some MAJOR drawbacks. First of all, rigging done in P11 automatically copies the bulge maps and smoothing scale zones from the base figure to your outfit. PP2014 will skip both, which will cause problems later. There is no simple or practical way to recover the missing smoothing scale zones once the rigging is done, so that is something to consider. You will also have to manually redo all bulge maps that were skipped by PP2014, making you work more than you should.
In addition, there is a serious bug with PP2014 when you delete an existing morph. It was also present in P11, but it has been fixed in last night's build (11.0.4). When you delete a morph in PP2014 to replace it with a fixed one, Poser might also delete it from ALL other clothing that is conformed to the base figure, and also from the base figure itself. The CR2 gets messed up, and a side effect is that some other (even unrelated) morphs may stop following the base figure after that. When you save the CR2, you make the damage permanent. This has been fixed in P11, but there is no saying if SMS will ever fix it in older versions - namely PP2014.
As an example, I have started the rigging of my new superhero suit in P11, and it automatically inherited all of Dawn's Smoothing Scale zones and bulge maps. This means my new outfit is automatically compatible with body scaling - something none of my previous products can handle, and there is no simple way to do it without destroying the existing rigging. Thanks to the inherited bulge maps, there was WAY less work to do on the rigging right off the bat. Since the main outfit part is a catsuit, I thought it would take me forever to adjust all the joints, but it was nothing like that. It's just that I was used to PP2014 skipping the bulge maps, forcing me to redo them manually afterwards. No such thing with P11.
This doesn't mean we can't do the rest of the rigging in PP2014, which is exactly what I did. But now that I know the delete morph bug has been fixed in P11, I might have to reconsider doing that part in P11, because PP2014 actually deletes MUCH more than it was supposed to when you delete a morph. I have experienced this in 1st hand when making my upcoming Office Lady outfit for Dawn, where I was forced to redo several morphs that were already done and tested that stopped working or vanished for no apparent reason. In addition, the shirt buttons got distorted beyond fixing with some FBMs, and the only way to fix them is by using the new P11 Morphing Tool, which allows restricting morph editing by Material Zone. That is not available in PP2014, so it's not even an option. I have only learned about this last night! LOL