Well, thank you for that tidbit, because I just reopened PP11, and the subfolders show up immediately when I click on any of the main folders. Nice.General preferences - Library - Refresh on Launch is checked or unchecked?
Although the Poser update installed correctly, the Download Manager froze afterwards and had to be restarted.
FYI The DLM now uses a more modern secure connection. (Certificate revocation and all that stuff I don't understand) any way there have been reports of it not getting along with some internet security, older versions of Bitdefender in particular.
Thanks, I was updating my work copy when I saw that, and we have some heavy-duty Internet defence. I haven't had time to update my home copy yet. I'll see how that goes.
Speaking of that - do anybody have positive experience with backgroung casting light in progressive refine mode? When I'm trying it render not starts properly (no matter CPU or GPU).But -- are you guys ever gonna give us a real in-house HDRI dome for SuperFly?
I would've thought so too, but it's fine, and I don't have to hit Refresh when I first open PP11 any more. Unfortunately, P9 doesn't have that option, so either it's a Pro version option, or brand new to PP11.Honestly, I think it will be just the opposite - lag with checked new option - but good thing that it works
But in tiling mode - yes, dome is here Without shadow-catching ground And transparent on export without options (Like transparent film in Cycles.)
But in tiling mode - yes, dome is here Without shadow-catching ground And transparent on export without options (Like transparent film in Cycles.)
Speaking of that - do anybody have positive experience with backgroung casting light in progressive refine mode? When I'm trying it render not starts properly (no matter CPU or GPU).
But in tiling mode - yes, dome is here Without shadow-catching ground And transparent on export without options (Like transparent film in Cycles.)
Added Cast_Light option to Background shader node. Use in conjunction with EnvironmentTexture for Image Based Lighting effects in SuperFly renders.You and I must've gotten different SRs. I don't see a dome option anywhere -- even in the manual. Just Bkg/Ground, as usual.
Added Cast_Light option to Background shader node. Use in conjunction with EnvironmentTexture for Image Based Lighting effects in SuperFly renders.
Will make a post with configuration in Poser Forum.