Mythocentric
Extraordinary
Yeah. I agree with a lot of what you say but let me try to make my point clear. Yes! Poser and Daz Studio are very different and I have both programs loaded and I'm aware that with Poser you have a lot of backwards compatability and the ability to complain when things go bottoms-up. That's what you pay your money for! I use Poser far more than Daz for the simple reason that it is far more intuitive to use. I often find Studio to be frustrating and only employ it as a last resort, nor do I like having to buy a whole new set of models with each Genesis evolution because Daz keep changing the game plan, but the simple truth is Daz are winning the content game and you only have to visit sites like Renderosity and the sellout of RuntimeDNA to see how Genesis has swamped Poser content onto the sidelines to see the truth of that!
However, as I said Poser is my choice, along with a lot of other people, because of its simplicity (in use) and when Poser 11 was released I bought it. Then I went out and spent nearly $2000 on a computer capable of handling its features before I installed it, and up to the the release of SR3 and SR4 it ran and performed near-perfectly. It was as near perfect a tool as I have needed to do what I wanted to do - create art!
Note that keyword, TOOL. Because at the end of the day that's all Poser (or any other program) is. A tool! I've spent my whole life as a professional artist in the traditional field until ill-health and age forced me to retire and seek other ways of working and I always bought the best tools for the job. Spending $300 on a brush because I got $300 performance from a tool designed for the job was, and still is, not a problem, because that was the only way to get the results I wanted to the best of my ability. Same goes for Poser. If you would go back over this thread and take a look at the problems which have become apparent since SR3. The tendency to skip back to the top of the list when you click on an arrow to open an item in the library rather than open that item. The length of time it takes for the library to open both on start-up and when switching between runtimes. The fact that the keyboard strokes to carry out simple operations like switching between windows no longer work, or at best, only intermittantly. I could also add the increased number of times the program simply stops responding when I start a render, load a figure/prop/etc or, as has happened three times in the last few days, simply crashes! All these have come about since SR3 and we were told that SR4 would put them right. The honest truth is they haven't. We've heard a lot about the great number of improvements and new features that these upgrades have introduced, for example Animatable Origins, but the end user has been left with impaired functionality as a result. And that is what all the complaints in this thread have been about - basic functions which Poser (or any other program) should handle with ease. Not some all-singing, all-dancing new feature which, to be frank, most Poser-users will never use. Just the basic functions which have become a routine part of Poser usage. SR3 impaired that functionality and SR4 has done nothing to correct them. So where do we go from here? Wait for SR5, SR6, SR7 in the hopes that one of them will finally put things back to how it was on release or simply give up and give the competition (and what a sorry move that would be) a chance?
However, as I said Poser is my choice, along with a lot of other people, because of its simplicity (in use) and when Poser 11 was released I bought it. Then I went out and spent nearly $2000 on a computer capable of handling its features before I installed it, and up to the the release of SR3 and SR4 it ran and performed near-perfectly. It was as near perfect a tool as I have needed to do what I wanted to do - create art!
Note that keyword, TOOL. Because at the end of the day that's all Poser (or any other program) is. A tool! I've spent my whole life as a professional artist in the traditional field until ill-health and age forced me to retire and seek other ways of working and I always bought the best tools for the job. Spending $300 on a brush because I got $300 performance from a tool designed for the job was, and still is, not a problem, because that was the only way to get the results I wanted to the best of my ability. Same goes for Poser. If you would go back over this thread and take a look at the problems which have become apparent since SR3. The tendency to skip back to the top of the list when you click on an arrow to open an item in the library rather than open that item. The length of time it takes for the library to open both on start-up and when switching between runtimes. The fact that the keyboard strokes to carry out simple operations like switching between windows no longer work, or at best, only intermittantly. I could also add the increased number of times the program simply stops responding when I start a render, load a figure/prop/etc or, as has happened three times in the last few days, simply crashes! All these have come about since SR3 and we were told that SR4 would put them right. The honest truth is they haven't. We've heard a lot about the great number of improvements and new features that these upgrades have introduced, for example Animatable Origins, but the end user has been left with impaired functionality as a result. And that is what all the complaints in this thread have been about - basic functions which Poser (or any other program) should handle with ease. Not some all-singing, all-dancing new feature which, to be frank, most Poser-users will never use. Just the basic functions which have become a routine part of Poser usage. SR3 impaired that functionality and SR4 has done nothing to correct them. So where do we go from here? Wait for SR5, SR6, SR7 in the hopes that one of them will finally put things back to how it was on release or simply give up and give the competition (and what a sorry move that would be) a chance?
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