It is? A dome, not the old Construct? How'd you activate it?
Posted corrected setup P11 SR3 Light from background (Buggy?)
And it somehow stops being buggy
Not sure if this is quite what you mean, but the GROUND in P11 is not just a flat ground plane. It does have a dome built in. It also has morphing tools so you can make the ground rocky and such. There's also a couple materials for it for a beach scene and such. So in the Library it's called the Construct, but it shows as the GROUND prop in your scene.
Background here is global background object, not part of the ground. Not actor. Can be selected only in Advanced Material Room via object selector.Thanks again. How do you manage to hide the ground, but still get the bkg to show? When I hid the ground, my HDRI went away, too.
Background here is global background object, not part of the ground. Not actor. Can be selected only in Advanced Material Room via object selector.
Good question Sanbie. Wish I had an answer for you.
Can someone tell me if clothing rigged in p11p doesn't work in lower versions of poser...especially if a morph has been made with the morph brush?
Oh I know it can only go as low as 9 Jan....It's just that clothing I rigged using p11p...do not work the same in lower versions (down to version 9) of poser...I was just wondering how many others are finding this?
Is cast_light checked?Edit: that does work. I can see the HDRI, but the figure renders black unless I put lights in the scene. Also, no shadows on the ground, as you said.
That sounds like a good idea actually Jan...I seem to remember something about needing to do that.
Is cast_light checked?
Good morning all...Sorry about not replying sooner Jan...and no the cr2 number is right...and besides that would only make it pop and say it was made for a newer version...
What I am talking about is the shaping...I do the weight mapping in p11p...use the morph brush...it poses perfectly in all sorts of poses...But when taken into a poser version lower than p11p...but higher than 9...the amount of poke through is like I haven't even done the weight mapping!
Is cast_light checked?