Exactly, it's just an example of necessity being the mother of invention. I needed something like this, and then it was just a matter of using the tools at hand to reach that goal. And the more tools we have, the more we can experiment in order to get the results we envision. Thus I'm such a sucker for updates. I remember something James Cameron once said in an interview - that he had wanted to make Avatar for a very, very long time, but he had waited for that sweet spot when technology was finally advanced enough to keep up with his vision. <3 Oh my, get well soon! And a big, big thank you for using some of that precious online time to reply! *swoosh, off to throw money at Reallusion* That probably was the best argument one could have made to convince me. Ah, I'll just have to play around a bit to decide which tasks work best in what piece of software. I've made a similar experience with Poser dynamics and VWD - with some scenes one works better, while the other prevails at different scenes. Not sure about I-ray (never warmed up to neither Reality nor Superfly), but that AI system sounds quite interesting. Might be worth a shot, too. I can see how that could be a bit of a hassle, but to be true, I usually create my characters long before I render them, anyway. So I guess I should be fine, as long as the posing can be done in iClone. *nods emphatically* Sounds like a great communication strategy. I think I'll definitely give it a try. And I'm just so looking forward to using Dusk and Dawn again. I like them so much more than other figures, but far too often have to walk away from them because I cannot create a certain look I want with their morphs. I'll have to play around with adding different morphs now, to finally use them to their full potential. I'll be completely broke by tomorrow, but right now I don't even care.