Exactly, it's just an example of necessity being the mother of invention.I just don't think I would've thought of doing a scene like the one Nathrai did, so wouldn't have thought of trying to attempt a simulation of a net around a character so that it looks like she/he/it is hanging from the ceiling, or whatever.
I needed something like this, and then it was just a matter of using the tools at hand to reach that goal. And the more tools we have, the more we can experiment in order to get the results we envision. Thus I'm such a sucker for updates.
I remember something James Cameron once said in an interview - that he had wanted to make Avatar for a very, very long time, but he had waited for that sweet spot when technology was finally advanced enough to keep up with his vision. <3
Oh my, get well soon! And a big, big thank you for using some of that precious online time to reply!Sorry I have been absent for the last few days. I am slowly recovering from a surgery and I can't stay long on a computer. It may be weeks until I can be back in to regular activity.
*swoosh, off to throw money at Reallusion*Although Poser/DS support dynamics, iClone makes more effective use if it. For example, if we rig hair or cloth meshes with bones, we can have them animated in real-time in iClone - but not in Poser/DS.
That probably was the best argument one could have made to convince me.
Ah, I'll just have to play around a bit to decide which tasks work best in what piece of software. I've made a similar experience with Poser dynamics and VWD - with some scenes one works better, while the other prevails at different scenes.As for your question about iClone replacing Poser/DS, I am not sure. I use them together. I use Poser/DS for still renders, and iClone for animations because it's better for that. Nonetheless, I have already posted still renders created in iClone as well, so I guess it depends.
Not sure about I-ray (never warmed up to neither Reality nor Superfly), but that AI system sounds quite interesting. Might be worth a shot, too.
I can see how that could be a bit of a hassle, but to be true, I usually create my characters long before I render them, anyway. So I guess I should be fine, as long as the posing can be done in iClone.One major difference between iClone and Poser/DS is that CC3 is used to apply all the body morphs to the characters, and then we export them to iClone to create scenes, animate and render. In Poser/DS, morphs are available at any point. Maybe Reallusion will integrate CC with iClone, but right now those things are separate. We can still send characters back to edit in CC3 from iClone, but it's important to know that these things are done in different programs. This only refers to character morphs. Clothing, materials, poses and expressions can be edited directly in iClone.
*nods emphatically*They publicly publish a timeline of the upcoming features organized monthly, so we always know what to expect. For example, it's already known that iClone will support I-ray in one of the coming updates. I like this became it keep me coming back for more.
Sounds like a great communication strategy.
I think I'll definitely give it a try. And I'm just so looking forward to using Dusk and Dawn again. I like them so much more than other figures, but far too often have to walk away from them because I cannot create a certain look I want with their morphs. I'll have to play around with adding different morphs now, to finally use them to their full potential.
I'll be completely broke by tomorrow, but right now I don't even care.