@Ken1171 don't push your self too hard, better to take a bit longer to heal than rush it and cause more trouble. Trust me, it's taken me most of my life to work that out the hard way
Check these videos to get some ideas:
Take care of yourself, Ken!
Oh, I'm sure he'll be all over (own) them as soon as he's fully back to 100% health-wise.
Hi Ken,
Hope you have a speedy recovery!
Bone animation scaling is not supported, so make sure the muscle is just the arms bulging by adjusting the mesh. Changing the length of the arms will not work. There are a bunch of morphs that only effect the arm mesh, especially if you have the Essential Morphs pack.
If you are starting with a character transformed from DAZ, you can also make your muscle morph in DAZ before transforming and use it as your morph.
If your character is clothed, make sure to have the clothing on them when you create the morph. This will also create the morph for the clothing. The clothing will not automatically morph with the character using the morph animator.
Take as much time as you need Ken. We need you at 100%.
Hope you are back to normal soon, Ken!
uh OH! That shines a different light on it. Maybe my brain is a bit too tiny these days, but what of the differences in Joint Scaling between the Poser and newer DS Figures? Moot point, like each Figure keeps its own scaling mechanism? And still morph swaps are possible?