@Dreamer Surreal.
Good progress,
@Rokket
For the previous version of Lothlorien, I made 360' pano renders in Vue to get a landscape/treeline. The entire Lothlorien terrain mesh was considerably larger; I cut out the central circular portion for Poser, and the outer portion (with the cut edges extended downward to avoid the camera seeing under) was used for the Vue panos.
Because of image map limits of the time, I broke the backdrop/sky dome into quadrants to keep good resolution. But those panos are long and difficult to make (you *need* a rack of servers), and you can't change sun direction.
So, for this version, I'm trying a sky-only dome, with the outer terrain/treeline using the alpha map. There appears to be fringe on the outer terrain background (but it may be translucence from the Vue render's sun position to the left); I'll see if I can fix that.