Here they all are with the corrected ears;
It’s a good idea, however it will require making some conforming objects, (like a helmet, backpack, amour, etc.) which I am considering doing. But not until Dawn 2.0 has all her morphs done.I agree with a former comment. Perhaps the headgear can be a little bit wider than the actual head, and the ears actually be ear-shaped engraved outlines, with a little hole to receive sounds, like the microphone on a smartphone. It would give them more of a cyborg look, I think. Just one opinion, though.
Dana
you can do sort of a simple ear covers , smart prop , would make it to the next levelIt’s a good idea, however it will require making some conforming objects, (like a helmet, backpack, amour, etc.) which I am considering doing. But not until Dawn 2.0 has all her morphs done.
This cyborg product is only Dawn 2.0’s skin, with displacement mapping and some minor morphs to her body (i.e. nothing that I’ll have to redo if she changes before release).
definitely you should , it would add balance to head part , since you made so nice second skin outfit that do looks like an actual 3d outfit , it will turn it into super set and nobody would even guess it is a second skin in renders , as the ears giving it away .Great feedback.
I should have thought that the ear part could be a smart prop - I sure will look at doing this
you can't use it , the outfit is a second skin outfit not actual outfit , the textures would have to be redone specific for the non ear morph head . Other way there would be a great texture distortions that will not make the product pass to the store looking like that .Oh Satira, that would be great for DawnSE and Dawn 2's versions of this outfit. I hadn't remembered Chris mentioning it, and I rarely use DawnSE's Creature Head morphs, so didn't realize it was there as well.
I didn't realize until today it's a second skin. I thought it was a full-on outfit, so assumed the no ears morph would be fine.you can't use it , the outfit is a second skin outfit not actual outfit , the textures would have to be redone specific for the non ear morph head . Other way there would be a great texture distortions that will not make the product pass to the store looking like that .
I know , that why my reply to youI didn't realize until today it's a second skin. I thought it was a full-on outfit, so assumed the no ears morph would be fine.
LisaB said:
The cyborg looks cool. Can you make some props or things that she can wear? the goal would be to break up the long lines of a body suit by adding things where appropriate - shoulders, upper arms, wrists, thighs, ankles, belts and straps, holsters, additional body armor. So the body suit becomes a base and your goal is to hide the parts that tell you immediately that it’s a body suit.
Keep me in the loop as you develop this so I can get a visual to go along with the plan. That puts me in a better position to share my best suggestions.
Thank you and enjoy creating.
I'd have little hemispheres or something, to cover the ears.
I'd have little hemispheres or something, to cover the ears.