luannemarie
Busy Bee
OOOps, Sorry for the double posting but I forgot to mark this as,
"Final Render"
Title: In the Beginning
"Final Render"
Title: In the Beginning
I just tried creating a '...depth-map for postwork that respects the transparency...' as I mentioned in the previous post. A picture speaks a thousand words, so...
First, I had to do two separate Z Depth renders, one with the hair visible and one with it invisible, and then I created a mask by switching off all background objects and lights and rendering. I had to do a little fiddle with the mask in GIMP (invert it, overlay it on a black background, and tweak levels), and then I used it to combine the two depth maps as shown below:
View attachment 12410
I then used the resultant depth map along with my basic render (without DoF) and the Focus Blur plugin. Here's a comparison of a straight PP2014 render with DoF, and my postwork DoF version:
View attachment 12411
I'm now quite happy to use either method !
The Poser Creep (I think that's what he's called, right?) has always reminded me of those awful lakelurks from Fallout: New Vegas."Why's He Waving So Frantically?"
(final render)
View attachment 13604
PP2014 render, no postwork (so I used the built-in DoF. I set focal length to 1.4 to get a really narrow dof))
(I saw 1955's "Revenge Of The Creature"and my earlier plans went out the window...
Gorilla in my backyard!
Ha! Looks like I was caught out by that too since my entry was posted on 27th at 8.48pm - I think that's in S.E. Asia time, but even taking into account the time zone I still missed the deadline.That's a great render Rae, and yes the challenge ended on the 26th.