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I'm excited about this, because I hope people find the included scripts I made to help with the cloth sims useful, and I think the sleeves could be used with a lot of other outfits as well. Can't wait to see what people do.
So the two main items of the outfit (the vest and skirt) are dynamic, so I don't have any plans to make a DS version.
Just to give you an idea of what you'd need to do to use this is DS (since I know you've played with dynamics). . .
The textures for the leather pieces are all created through image maps. Theres a colored image map, a bump and a normal map for each section.
The metal pieces will be trickier. They all use the same base image map but the different metal colors are created through some Poser procedural stuff. If however you have any nice metal shaders, you could use those.
Also the bracer and greaves are both smart props. I'm not sure if any adjustments would be needed to load them into the right place in DS, or if the Poser information there will transfer. However I will give you one warning on the bracer. Because Dawn and her morphs are wonderful weight mapped figures that bend realistically, when you twist the forearm the shape of the forearm deforms and becomes bulkier near the elbow where the muscle bulges. In Poser I created an MCM to adjust the bracers to account for this, but I'm pretty sure that won't translate to DS, so depending on the pose you use, you might have to manually adjust them.
Hmmm...thanks for the info GG...I'll think about it. I could probably dial in the mcm in poser and export it then rehook it in DS...I haven't been totally happy with the recent dynamic plugins for DS. VW's is promising but it still has a lot of bugs.
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