Today I have completed a new batch of changes to Type-4, and sent it for [what I hope] will be the last beta-testing batch. While doing this I have discovered an issue with Dawn that I haven't noticed until now, even after all these years. If we bend all 4 torso groups to max limits, it goes well up to about half-way, and then it crumbles from that on. I have spent the last 2 days trying to fix this on Type-4, not knowing it was coming from Dawn. Only when I removed the morph, I realized the problem was on Dawn, and that changes everything.
The reason I haven't noticed this after all these years was because it only happens in extreme torso bending we don't normally use in renders, unless the character would be a contortionist of sorts. I managed to keep the global Type-4 torso bending smooth up to 70% to max limits, which is way beyond what I ever used in my renders. I can say it bends well in the same range where Dawn bends well, so I am Ok with that. I have consulted HW on this, and they sent me the Ok as well.
So as soon as the current internal beta completes, I will submit the updates to the store, so QAV can proceed with it.