This can sometimes happen, if DS can't find the Poser Runtime folder that the texture is in. And sometimes it just flakes out for the heck of it, and doesn't find the map even though it's
right there where the file says it is.
You'll want to end up making sure you have Textures under My Library/Runtime/Textures anyway. What I would suggest for the DS version, is copy your textures folder over to that location, and then manually reload each image map onto the objects from the STUDIO textures folder instead of the Poser textures folder.
To manually load texture maps into Studio, first select the object that you want to work with.
Then go to the
Surfaces tab.
Select the material zones you want to work with. (In Studio, you can select multiple material zones at one time if you want the same textures and material settings on them.)
Now, look for where it says
Diffuse Color.
There's a little square with a downward facing white triangle next to the color swatch. Click that.
This will open up a little fly-up menu. Click on
"Browse."
From here, you navigate to the folder where your texture maps are stored, and select the texture map you want to apply.
When applied, that little square box on Diffuse Color will show a tiny, tiny little thumbnail of your texture map.
View attachment 8192
The process is the same for loading specular maps, bump maps, normal maps, displacement maps, reflection/refraction maps, and opacity maps. Each one has a little box with a downward facing triangle in it, and you click that to load your maps.
Hope this helps.