Back to the actual subject of this thread for a moment... can anyone tell me how to match or at least approximate this look of the floor in DS?
In DS, select the floor prop, then go to Surfaces tab.
In Surfaces, expand the list of mat zones (to the left side of all the sliders), and select the floor material zone. Selected mat zones will highlight in yellow.
Set Reflection Strength somewhere between 75-85%.
Set Reflection Color to white.
(In order for reflections to show up when rendered in 3Delight, you must have lights loaded in the scene, and something for the floor to reflect. Dawn or Dusk, for instance.)
Edit: You can also set specular colors to varying shades of white/greys and adjust specular strength as well, to help with the glossy appearance. Note that these steps are for using the default (dzDefault) shader on the floor surface.
Sorry, I can't grab you any screenshots. I still haven't had a chance to reinstall my 3D programs on the new HD yet.