OK Seliah, Sky showed me the list of instructions you gave her for testing Natanni's INJ/REM files, and she mentioned, or at least it seemed to me, that she was posing Dusk before loading anything else in the scene, including Natanni's INJ.
As I mentioned in her thread, I've seen folks post about this sort of thing, and not just in Poser, and I think, though I'll have to test a few different characters myself to be sure, but I know I always load everything into the scene, including the character (Dusk), character INJ (Natanni), clothes, hair, shoes, whathaveyou, and THEN I chose a pose for him. If it was a female character, my last step would be to apply a foot pose, if she'll be wearing high-heeled shoes.
I'm wondering if the sequence you're using is the problem. I will test and let you know, though I don't know what I have as far as Dusk characters, but I'll definitely check with Dawn.
Yeah, the thing is, that a morph should change ONLY the SHAPE of the figure - and nothing else. If it changes the pose or anything other than the shape, it was made incorrectly, and QA would (rightly so) fail the morph injection on those grounds.
If I have a figure that's been posed and translated around the scene, and I apply a morph to it - the LAST thing I want to happen, is to have the figure return to zero pose and zero world position. And for the folks who do all of their posing by hand, rather than just loading a pose preset from the library, that sort of behavior would be especially infuriating.
I'll mention again, I think the point of testing in that sequence was finding out if applying the INJ returned everything to zero...that was the information she wanted...and the only way to know that information was to apply a simple pose and then watch the effect applying the INJ would have on the figure.
She just wants everything to work, no matter what sequence is used...or this is at least my understanding of the problem, and her need for others getting involved for beta testing...to see if we were getting the same errors as she was getting.
Correct. The morph should work - without altering anything except the shape - no matter WHAT sequence of actions is used by the person on the other end. If it changes the world position or body pose, it's not made correctly. If it changes
anything other than the shape, no matter
what sequence the tasks are performed in, then it's not made correctly.
Just having a quick play before we leave and I think I know why Netherworks Toy box didn't work for you. Offset B's for scaling are dialed and I don't think it would transfer those...at least it didn't do the offset A's that I needed for Diva.
Yeah, I'm not using the Toy Box... I actually don't own his toy box script. And at present, his items have already been removed from the RDNA catalog. This is the Netherworks script that I'm talking about - it comes stock with Poser 11 standard :
Trick is to get rid of all the geometry and weightmaps first. Then to get rid of anything Nataani isn't actually using but you also need to create the code for it to inject...still getting my head around the differences as in mine I had to create the morphs using CreateFBM whereas you shouldn't need to do this, as you're using dials.
So, similar process to what I'm doing when making an INJ from a pose (pz2) file, just that in a .cr2 there is a LOT MORE information to remove?
Don't forget to remove the other morphs when you are creating the cr2 otherwise it will be more to remove. I forgot when I did my export earlier...
When saving the .cr2 to edit, the only morph packages I have loaded on Dusk are the ones that his settings make use of. The problem there is that he uses basically ALL of the Dusk morph packs, with the only exception being the Expressions package. Those are not loaded on Dusk when I save the .cr2.
@Miss B - What was the name of that alternative notepad application you liked? It looks like that's one download that somehow didn't make it onto my backup drives before my internal HD bricked itself, and I'm wanting to install it again. Wordpad is okay for editing a .pz2 file, but a .cr2 slows it down to a crawl, and I'm hoping that program will handle the weight of a .cr2 file a little bit better...
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By the way... thank you, thank you, thank you VERY much, all of you for helping out. I really was ready to throw the whole thing into the trash can last night/early this morning. I'm still making his material files in case I can't get the .cr2 method to work for making his shape injection. But anyway - I did just want to say thank you for all the help.