The upgrade was sure a good move! And just at the right moment too for Nataani's Poser mats. Glad the hair is finally staying on your head where it belongs
Yes, this version seems to have been a good move, as it's actually behaving the way the program ought to for a change. No complaints from me here, because with P10 I was almost ready to throw this whole thing into the trash can. LOL
I think I can do this with the new version, though. It seems workable. I'm actually starting to make some progress here, where I wasn't getting anywhere with P10 due to the constant crashes.
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Okay... so...
Firefly - full body view -
My apologies for the towel, but I don't seem to have Ken's briefs in Poser format, and I can't seem to get any clothing to actually fit Dusk without using full jeans that, frankly, defeat the purpose of the render. Note that the lights in use is just P11's default light rig.
I did figure out what was causing the issue at the base of Dusk's neck... and to be honest, I'm not sure how to fix it. What it is, is the mesh doesn't seem to like the HeadScale in use. I dialed out the Head Scale option, and the weird kink in the sides of Dusk's neck immediately went away. The problem here, is I Dusk's head is, frankly, too dang small at it's default scale when you add in Nataani's body morphs, and he really does need to have the head scale increased slightly.
I am also having issues with the INJ file that I have to sort out. In P10, the INJ file seems to work fine. However, in P11, when I apply the INJ file to Dusk, it fails to properly inject the head shape, and I end up with this weird half-Dusk, half-Nataani mix of a headshape, with the jaw hanging open slightly. Not cool at all. LOL
I also have to fix an issue with the eyes, and skin from the forehead poking through the eyelids. That's just going to be a matter of my adjusting the morphs around his eyes area... we really don't have a good way to properly control the epicanthic folds, so I think I ended up with that mesh issue due to having to over-dial some of the epicanthic fold morphs.
At the moment, I'm working on the materials, so I'm just using my saved .cr2 for Nataani. I'll have to re-make his INJ/REM regardless, I think, to deal with the head issue.
The body is applying just fine, and if I had to guess, it's the morphs in Chris' head morph resource kit that are failing to apply correctly in Poser 11. I'm not sure why it works okay in P10 and not in P11, but that's what I have going on right now. I'm going to load P10 once this Superfly render is done, and check the INJ again in there, but if memory serves correctly, P10 was not exhibiting the oddness with Dusk's neck, or having any problem applying the head morphs the way P11 seems to be.