Caoimhe having a 'will this do moment' when meeting up for a night out.
Outfit - Cheongsam Dress for Dawn by Ken1171 Designs - Shoes - Fashionable Ankle Boots V4 & Dawn by 3DSublimeProductions - Arryn
Hmmmm, I wonder why.
the morphs...PLUS if they are that different, wouldn't fitting clothing rigged for the base Dawn not really fit? STILL... it's kinda a 'tease' for someone like me, who LOVES experiments...
Riiiiight!Because red suits his character. ^^
A lovely render in your style and like a frazzeta painting, it's an excellent style. I couldn't help but notice her gloves. Why is it that there are few dainty gloves? They all seem rather mean or suited for battle with an enemy, not tea with a friend. I still mostly use Vicky and I was shocked to find ONE pair of dainty gloves. I suppose it's like hats. They've out lived their time. Still, I'm pretty sure when the Lady Kate Middleton drops by @Hornet3d for tea, she wears white gloves. Like the Queen.Playing with colored lights: pink, orange and blue. This is Dawn with my "Type-2" body morph (in internal beta-testing now). Rendered in Poser with Superfly.
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A lovely render in your style and like a frazzeta painting, it's an excellent style. I couldn't help but notice her gloves. Why is it that there are few dainty gloves? They all seem rather mean or suited for battle with an enemy, not tea with a friend. I still mostly use Vicky and I was shocked to find ONE pair of dainty gloves. I suppose it's like hats. They've out lived their time. Still, I'm pretty sure when the Lady Kate Middleton drops by @Hornet3d for tea, she wears white gloves. Like the Queen.
Just meandering as I lament, I suppose. Again, I love your work, Ken.
Good eye! I was thinking Frazetta style when I picked the camera focus distance and light colors. I have used the "light sculpting" method, where we use shadows to reveal body volumes and add depth. Colored lights can add drama and give it more punch by concentrating on primary colors (red, blue and yellow). It's just frustrating how Superfly\Cycles do such a horrible job clearing noise in this kind of lighting. I-ray and Octane can handle this much better.
As for the gloves, I think most CAs avoid making them in the first place because of the time it takes to rig them. It's 16 joints per hand, and each in 3 different axes, resulting into whooping 48 joint adjustments per hand. No other clothing has these many joins packed together in such a small area, and topology is unforgiving to support a closed fist hand pose. So it comes to no surprise how few outfits actually include gloves. Nonetheless, I have made several for Dawn, to include my newest Succubus outfit with long gloves. I suppose dainty gloves are out of fashion these days?
I saw the noise and just thought either you ended the render before it was cleaned or you're using an effect as you push the envelope.
How is it possible to keep the head of one figure onto the body of another figure during animation. It works during static poses but during animation the head wants to do it's own thing! How can I ensure that head will stay parented to it's body?
The noise in the lower half of the image (leg area) I think could be comparable to grain you'd get with a real camera. And that didn't really bother me except a little for the calf of the left leg.Good eye!It's just frustrating how Superfly\Cycles do such a horrible job clearing noise in this kind of lighting. I-ray and Octane can handle this much better.